Search found 46 matches
- Fri Mar 16, 2007 1:32 am
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 13078
This thread good info for a readme!
Honestly, if you find that Myth already works great for you, who cares if there's some option somewhere? It's already running fine! I like to know everything :) And, as a programmer, I'm detailed-oriented, so I like to know all the details :P Incomplete documentation always bothers me. And, sure, I...
- Thu Mar 15, 2007 10:16 pm
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 13078
...if the switch were ON and the framerate never dropped below the minimum bungie approved threshold it would never even bother checking the reduce renderer load switch. Interesting theory. But people have reported increased frame rates when this is checked, and your theory doesn't explain that. An...
- Thu Mar 15, 2007 10:07 pm
- Forum: General Discussion
- Topic: MYTH advertising campaign for 2007
- Replies: 74
- Views: 39414
Re: GETMYTH .com and .net
if get myth is gonna be the link... which one or both... Hmmm. As they stand right now, I like the .com better, though they both need fixing. I already posted what Magma should change, as for .net...I kind of don't care for it's organization, though there is lots of info if you do click-around. I H...
- Wed Mar 14, 2007 7:27 pm
- Forum: General Discussion
- Topic: MYTH advertising campaign for 2007
- Replies: 74
- Views: 39414
- Wed Mar 14, 2007 3:28 pm
- Forum: General Discussion
- Topic: I'm sick of it
- Replies: 23
- Views: 8632
- Wed Mar 14, 2007 12:02 pm
- Forum: General Discussion
- Topic: I'm sick of it
- Replies: 23
- Views: 8632
- Wed Mar 14, 2007 11:53 am
- Forum: General Discussion
- Topic: MYTH advertising campaign for 2007
- Replies: 74
- Views: 39414
- Wed Mar 14, 2007 11:47 am
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 13078
My completely undeducated guess is that 'reduce renderer load' is... Good guess. Maybe right. You'd think then that once you check it, you'd see a difference in the graphics (if there is no difference, and no trade-off, it wouldn't be an option, it would just be the permanent behavior). No one usin...
- Wed Mar 14, 2007 3:46 am
- Forum: General Discussion
- Topic: I'm sick of it
- Replies: 23
- Views: 8632
I think 100% of all posters here think that Myth should be taken far beyond the borders that were set by Bungie back in '97. It is already so much more and people are still discussing about high res units, high res landscapes and 3D models. I think this is a minor issue that should be taken serious...
- Tue Mar 13, 2007 8:48 pm
- Forum: General Discussion
- Topic: MYTH advertising campaign for 2007
- Replies: 74
- Views: 39414
Re: the get myth page
What's CWR? So you want to make your movie based off multi-player?Point wrote:CWR movie in the works... Casting call I need actors er I mean players
- Tue Mar 13, 2007 4:16 pm
- Forum: General Discussion
- Topic: MYTH advertising campaign for 2007
- Replies: 74
- Views: 39414
Re: set some standards....
Recomended... what do you think... movie size 640x480 320x240? file format? .mov .avi .wmv ? If you look 4 posts back in this thread (just go higher up on this page) at my lengthy post, I recommend size, formats, codecs, etc. >a link tag in the video would be good as well... to post on myspace, goo...
- Mon Mar 12, 2007 5:48 pm
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 13078
- Mon Mar 12, 2007 5:39 pm
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 122780
technically one shouldn't be able to see ANY part of the map unless a unit is nearby - and that should include trees, water, terrain, buildings, projectiles, etc. You could rationalize trees, water, terrain, buildings etc by thinking that your forces had a regular map at their disposal...or had pre...
- Mon Mar 12, 2007 2:59 pm
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 13078
- Mon Mar 12, 2007 1:17 pm
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 122780