Search found 102 matches

by Amadeus
Wed Jan 26, 2011 8:46 am
Forum: Technical Support
Topic: Myth 3 widescreen
Replies: 2
Views: 1348

Re: Myth 3 widescreen

When I get done my work today I'll give it a look. I know for a fact that my version supports widescreen.
by Amadeus
Sat Jan 15, 2011 11:00 am
Forum: General Discussion
Topic: Myth 3 maps and apps from Flying Flip
Replies: 6
Views: 1695

Re: Myth 3 maps and apps from Flying Flip

There are a few more I know of from folks that were on the flying flip forums. I've been talking to some of them lately. I'll see if I can grab them and host them.
by Amadeus
Wed Jan 05, 2011 9:00 pm
Forum: Map Making Support
Topic: M3 WWII Feedback wanted
Replies: 6
Views: 1930

Re: M3 WWII Feedback wanted

whoa coool, I think I'll reinstall myth III for this! I don't quite remember, am I the one who did most of the tag work on this ? Something that'S important to me, try to have the exact same delays on the animation so that the 3 shots are fired at the same speed. If you are interested in working on...
by Amadeus
Tue Jan 04, 2011 5:20 pm
Forum: Map Making Support
Topic: M3 WWII Feedback wanted
Replies: 6
Views: 1930

Re: M3 WWII Feedback wanted

whoa coool, I think I'll reinstall myth III for this! I don't quite remember, am I the one who did most of the tag work on this ? Something that'S important to me, try to have the exact same delays on the animation so that the 3 shots are fired at the same speed. You did a fair amount of it and I t...
by Amadeus
Sun Dec 19, 2010 10:03 am
Forum: General Discussion
Topic: Happy Xmas :D
Replies: 14
Views: 5672

Re: Happy Xmas :D

Happy Holidays everyone.
by Amadeus
Sat Dec 11, 2010 10:33 am
Forum: General Discussion
Topic: myth: the fallen lords
Replies: 32
Views: 5034

Re: myth: the fallen lords

Also plays a bit on ignorance too. I agree with everything you said, but its easier to phone Salvation Army or a similar organization for a pickup than to throw it in the trash. depends on what you are throwing away and your local charities, the local salvation army here says they don't do pickups....
by Amadeus
Sat Dec 11, 2010 5:31 am
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 25523

Re: DDAY 1944 HRes 1.7 Beta released!

One last thought; The units seem to get stuck on the solo. Both while exiting the boat as well as all around the beach, allied or yours.
by Amadeus
Sat Dec 11, 2010 3:36 am
Forum: General Discussion
Topic: myth: the fallen lords
Replies: 32
Views: 5034

Re: myth: the fallen lords

People throw away an awful lot of perfectly useful stuff, basically i think because we are lazy and it's easier to drag something to the curb or toss it in the dumpster than cart it to the Salvation Army or some similar organization that could use the stuff. when i have things i no longer want that...
by Amadeus
Fri Dec 10, 2010 6:14 pm
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 25523

Re: DDAY 1944 HRes 1.7 Beta released!

Graydon wrote:Carl, (and Ama, correct me if I'm wrong) I really like that debris dtex, however I think what Ama was suggesting is more on the model textures themselves... That screeny you posted there is a prime example.
Yes, that shot really shows what I mean and you explained it a lot better than me.
by Amadeus
Fri Dec 10, 2010 5:05 pm
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 25523

Re: DDAY 1944 HRes 1.7 Beta released!

Oh wow! Amadeus, thanks for downloading the plug and for installing myth II to test it! Thanks a lot for the feedback, it all makes sense, specially on the carentan map, I did the color map in just a few hours, and dtextured it in similar time. It was mainly done for playing with high res textures,...
by Amadeus
Fri Dec 10, 2010 10:48 am
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 25523

Re: DDAY 1944 HRes 1.7 Beta released!

Ok here are my thoughts graphically: Some of your detail textures don't line up with the way the roads run. Its fairly trivial to make this happen and will make some things look a whole lot better. Likewise, the detail textures are at times over cmap that makes no sense with it. The city comes to mi...
by Amadeus
Fri Dec 10, 2010 10:06 am
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 25523

Re: DDAY 1944 HRes 1.7 Beta released!

I'll install Myth 2 to try this. Thanks, looks pretty cool !
by Amadeus
Thu Dec 09, 2010 8:23 pm
Forum: Tain General Discussion
Topic: thetain.org
Replies: 5
Views: 3629

Re: thetain.org

Cool beans. Just checkin.
by Amadeus
Thu Dec 09, 2010 8:23 pm
Forum: Technical Support
Topic: Myth 3 dont play sound files
Replies: 7
Views: 6016

Re: Myth 3 dont play sound files

It should be released under Flying Flip, so long as it gets Blades ok. It'll be released when we are comfortable with it. Sometime in 2011. There a lot more bugs we want to get first.
by Amadeus
Thu Dec 09, 2010 2:19 am
Forum: Tain General Discussion
Topic: thetain.org
Replies: 5
Views: 3629

Re: thetain.com

And now:

"Myth Was Fun"