Search found 102 matches
- Wed Jan 26, 2011 8:46 am
- Forum: Technical Support
- Topic: Myth 3 widescreen
- Replies: 2
- Views: 1348
Re: Myth 3 widescreen
When I get done my work today I'll give it a look. I know for a fact that my version supports widescreen.
- Sat Jan 15, 2011 11:00 am
- Forum: General Discussion
- Topic: Myth 3 maps and apps from Flying Flip
- Replies: 6
- Views: 1695
Re: Myth 3 maps and apps from Flying Flip
There are a few more I know of from folks that were on the flying flip forums. I've been talking to some of them lately. I'll see if I can grab them and host them.
- Wed Jan 05, 2011 9:00 pm
- Forum: Map Making Support
- Topic: M3 WWII Feedback wanted
- Replies: 6
- Views: 1930
Re: M3 WWII Feedback wanted
whoa coool, I think I'll reinstall myth III for this! I don't quite remember, am I the one who did most of the tag work on this ? Something that'S important to me, try to have the exact same delays on the animation so that the 3 shots are fired at the same speed. If you are interested in working on...
- Tue Jan 04, 2011 5:20 pm
- Forum: Map Making Support
- Topic: M3 WWII Feedback wanted
- Replies: 6
- Views: 1930
Re: M3 WWII Feedback wanted
whoa coool, I think I'll reinstall myth III for this! I don't quite remember, am I the one who did most of the tag work on this ? Something that'S important to me, try to have the exact same delays on the animation so that the 3 shots are fired at the same speed. You did a fair amount of it and I t...
- Sun Dec 19, 2010 10:03 am
- Forum: General Discussion
- Topic: Happy Xmas :D
- Replies: 14
- Views: 5672
Re: Happy Xmas :D
Happy Holidays everyone.
- Sat Dec 11, 2010 10:33 am
- Forum: General Discussion
- Topic: myth: the fallen lords
- Replies: 32
- Views: 5034
Re: myth: the fallen lords
Also plays a bit on ignorance too. I agree with everything you said, but its easier to phone Salvation Army or a similar organization for a pickup than to throw it in the trash. depends on what you are throwing away and your local charities, the local salvation army here says they don't do pickups....
- Sat Dec 11, 2010 5:31 am
- Forum: Map Making Support
- Topic: DDAY 1944 HRes 1.7 Beta released!
- Replies: 67
- Views: 25523
Re: DDAY 1944 HRes 1.7 Beta released!
One last thought; The units seem to get stuck on the solo. Both while exiting the boat as well as all around the beach, allied or yours.
- Sat Dec 11, 2010 3:36 am
- Forum: General Discussion
- Topic: myth: the fallen lords
- Replies: 32
- Views: 5034
Re: myth: the fallen lords
People throw away an awful lot of perfectly useful stuff, basically i think because we are lazy and it's easier to drag something to the curb or toss it in the dumpster than cart it to the Salvation Army or some similar organization that could use the stuff. when i have things i no longer want that...
- Fri Dec 10, 2010 6:14 pm
- Forum: Map Making Support
- Topic: DDAY 1944 HRes 1.7 Beta released!
- Replies: 67
- Views: 25523
Re: DDAY 1944 HRes 1.7 Beta released!
Yes, that shot really shows what I mean and you explained it a lot better than me.Graydon wrote:Carl, (and Ama, correct me if I'm wrong) I really like that debris dtex, however I think what Ama was suggesting is more on the model textures themselves... That screeny you posted there is a prime example.
- Fri Dec 10, 2010 5:05 pm
- Forum: Map Making Support
- Topic: DDAY 1944 HRes 1.7 Beta released!
- Replies: 67
- Views: 25523
Re: DDAY 1944 HRes 1.7 Beta released!
Oh wow! Amadeus, thanks for downloading the plug and for installing myth II to test it! Thanks a lot for the feedback, it all makes sense, specially on the carentan map, I did the color map in just a few hours, and dtextured it in similar time. It was mainly done for playing with high res textures,...
- Fri Dec 10, 2010 10:48 am
- Forum: Map Making Support
- Topic: DDAY 1944 HRes 1.7 Beta released!
- Replies: 67
- Views: 25523
Re: DDAY 1944 HRes 1.7 Beta released!
Ok here are my thoughts graphically: Some of your detail textures don't line up with the way the roads run. Its fairly trivial to make this happen and will make some things look a whole lot better. Likewise, the detail textures are at times over cmap that makes no sense with it. The city comes to mi...
- Fri Dec 10, 2010 10:06 am
- Forum: Map Making Support
- Topic: DDAY 1944 HRes 1.7 Beta released!
- Replies: 67
- Views: 25523
Re: DDAY 1944 HRes 1.7 Beta released!
I'll install Myth 2 to try this. Thanks, looks pretty cool !
- Thu Dec 09, 2010 8:23 pm
- Forum: Tain General Discussion
- Topic: thetain.org
- Replies: 5
- Views: 3629
Re: thetain.org
Cool beans. Just checkin.
- Thu Dec 09, 2010 8:23 pm
- Forum: Technical Support
- Topic: Myth 3 dont play sound files
- Replies: 7
- Views: 6016
Re: Myth 3 dont play sound files
It should be released under Flying Flip, so long as it gets Blades ok. It'll be released when we are comfortable with it. Sometime in 2011. There a lot more bugs we want to get first.
- Thu Dec 09, 2010 2:19 am
- Forum: Tain General Discussion
- Topic: thetain.org
- Replies: 5
- Views: 3629
Re: thetain.com
And now:
"Myth Was Fun"
"Myth Was Fun"