I don't think you are right JG. Because I know that what was happening in ARM was that whole waves were being skipped and the scripting was going right to the end. When I included scripting for unit counts it was fixed.
However they want to do it. I will just be happy to have it.
Search found 197 matches
- Wed Jan 15, 2014 8:18 pm
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
- Wed Jan 15, 2014 3:30 am
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
Re: [Poll] Raising the Limit on Active Units
An example, in ARM the waves came too fast and the game started skipping them, so at around 8 minutes the watcher (endgame) came.Omicron wrote:Might even brush through all your scripting and go straight to the end.
- Wed Jan 15, 2014 12:00 am
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
Re: [Poll] Raising the Limit on Active Units
If it was decided it could be changed, when is the next release?
- Tue Jan 14, 2014 10:21 pm
- Forum: General Discussion
- Topic: A 3rd party voice chat solution
- Replies: 26
- Views: 9066
Re: Myth needs...voice chat!
Everything I see about mumble is great. I vote for mumble.
- Tue Jan 14, 2014 8:21 pm
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
Re: [Poll] Raising the Limit on Active Units
Right, it would play differently. But that is not what would happen because map makers include scripting that tests for unit counts, and will not let a wave spawn before there is enough space. That is what you have to do when you might hit the 400 limit. If you didn't your map wouldn't be playable b...
- Tue Jan 14, 2014 6:23 pm
- Forum: Map Making Support
- Topic: Myth II - Builder Lord (abandoned project)
- Replies: 6
- Views: 3335
Re: Myth II - Builder Lord (abandoned project)
I think I have seen MAIK on Myth once or twice, but never Julio. What's up with that? eu somente queria saber "como jogar" o plugin feito pelo Maik, então pedà a ele postar um filme do plugin. Julio :lol: "I just wanted to know "how to play" plugin made by Maik then asked...
- Tue Jan 14, 2014 6:17 pm
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
Re: [Poll] Raising the Limit on Active Units
Well, it doesn't matter what I understand to the devs, but I am confused about why increasing the limit for all maps run by the Myth application might cause a problem with broken plugins. For example, in ARM I found that if a wave spawned 50 guys, and there was 360 on the map, it didn't spawn forty ...
- Tue Jan 14, 2014 12:25 am
- Forum: General Discussion
- Topic: A 3rd party voice chat solution
- Replies: 26
- Views: 9066
Re: Myth needs...voice chat!
Holy shit VR! You started harping on me for suggesting a windows only application, when as you quoted all I said was Ventrilo exists, I didnt even partake in the whole discussion. You are really weird. If you go to the magma forums, watch out for the troll VR. Every post I made this weekend you jump...
- Tue Jan 14, 2014 12:17 am
- Forum: Map Making Support
- Topic: Access to Oak?
- Replies: 15
- Views: 7088
- Tue Jan 14, 2014 12:15 am
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
Re: [Poll] Raising the Limit on Active Units
Untrue, if a map previously was set to spawn over 400 units it simply would not. If the limit was changed, those maps would too. Who knows what it would do to them. I am all for this change, but like I said, just make it a mapmaking option, not built into every map. So the unit limit is in the mesh...
- Tue Jan 14, 2014 12:10 am
- Forum: General Discussion
- Topic: Offering free voice acting to map makers
- Replies: 13
- Views: 5085
Re: Offering free voice acting to map makers
I want that plugin.
- Mon Jan 13, 2014 9:38 pm
- Forum: General Discussion
- Topic: Offering free voice acting to map makers
- Replies: 13
- Views: 5085
Re: Offering free voice acting to map makers
Yeah, I mean, Jason, people hardly ever say " hey myth community, I need some voice actors. Let me hear you all so I can decide which." Let us know now what your recordings sound like so we can decide if it would work in whatever we may be doing. You may sound like Arnold Schwarzenegger an...
- Mon Jan 13, 2014 9:21 pm
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
Re: [Poll] Raising the Limit on Active Units
I think in the end, having it an option on the mesh tags would be enough for me. Sure it's a little out of the way, but it wouldn't break anything existing, and it wouldn't apply to everything. Anyone with me on that? Well, increasing the limit wouldn't break old plugs, because if they had the poss...
- Mon Jan 13, 2014 9:15 pm
- Forum: Map Making Support
- Topic: Access to Oak?
- Replies: 15
- Views: 7088
Re: Access to Oak?
VR, I wasn't talking towards your post or your suggestions. Great site. I was telling Yankee that those tutorials make mention of actions they do not explain. Please stop taking everything so personal. Graydon, maybe I was just reading the intermediate tutorial, and it is the basic that has the acti...
- Mon Jan 13, 2014 9:12 pm
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35721
Re: [Poll] Raising the Limit on Active Units
But IF you want to counter my points surely you do better than create this incredibly stupid straw man 'argument' about me not wanting Myth to change. This is so ridiculous it's insulting because anyone who isn't comatose would know I regularly give props to the Magma devs for all they've done to k...