Search found 14 matches

by RPatrick
Tue Sep 16, 2008 8:15 pm
Forum: General Discussion
Topic: Patch history of Myth I and Myth II (and glide support) ?
Replies: 5
Views: 1423

I know for a fact I used to run Myth I with a Voodoo 2 card and it worked great without any problems. As far as I can tell, using a Voodoo 1 or 2 card (and possibly a Voodoo Rush or Banshee card) is a way to guarantee Myth TFL will work with Glide. Voodoo 2 is by far the best way to go of those opti...
by RPatrick
Tue Sep 16, 2008 8:38 am
Forum: General Discussion
Topic: Patch history of Myth I and Myth II (and glide support) ?
Replies: 5
Views: 1423

I'm building a windows 98 system with 256 MB of ram, so no worries there. Aside from Myth, I'd also like to get good ol' Mechwarrior 2 running along with the X-Wing games and some others. With every windows update, more and more older titles are failing to work properly. For me it is well worth it t...
by RPatrick
Mon Sep 15, 2008 8:48 pm
Forum: General Discussion
Topic: Patch history of Myth I and Myth II (and glide support) ?
Replies: 5
Views: 1423

Patch history of Myth I and Myth II (and glide support) ?

Hello ! I am hoping someone here can confirm for me which versions of Myth I and II were the last official versions from Bungie. If it is known where I can find those patches, that would be great too ! I'm having a very difficult and confusing time finding them. I am building an older system for pla...
by RPatrick
Wed Jun 06, 2007 9:25 am
Forum: General Discussion
Topic: sup play-myth
Replies: 206
Views: 84797

I've just recently came around to see what is going on with Myth after all these years, so I don't know all the background factors in play here. To an outsider, any fuss about which server to use is absolutely mind boggling. This is especially true considering that the games are not even hosted on t...
by RPatrick
Sun Jun 03, 2007 9:51 am
Forum: General Discussion
Topic: sup play-myth
Replies: 206
Views: 84797

You've got the Playmyth administrator threatening to pull the plug at the first sign of trouble, and you've got the Mariusnet administrator pledging that the server will be fully supported for many, many years. Additionally, I've noticed Purple People Eater is still an active member of the community...
by RPatrick
Thu May 31, 2007 11:18 am
Forum: General Discussion
Topic: Marius Game Night -- Fri June 1
Replies: 30
Views: 14632

Hello Frumius, Thanks for what you are doing ! As a new player, it can be embarrassing to enter a match as one would think that most all of the people still playing Myth are veterans that know the game inside and out. How are the players dispersed in the games ? Are there just two teams with many pl...
by RPatrick
Fri May 25, 2007 4:27 pm
Forum: General Discussion
Topic: Myff in dual screen ?
Replies: 9
Views: 2738

The size of the battlefield would not change, the benefit would be that you could see more of it without scrolling around. This type of feature is possible but would have to be built into the software/hardware. Note that in Myth you can't see enemy units that are not nearby your own units anyway, so...
by RPatrick
Thu May 24, 2007 11:26 pm
Forum: General Discussion
Topic: Direct3D vs Opengl
Replies: 3
Views: 1819

I was indeed mistaken. OpenGL was not used, it was 3Dfx's Glide .

I've got a Geforce 3 card that works fine with the game, I just remember the landscape looking smoother back then. Maybe the Glide made it look a little better, or maybe its just me.
by RPatrick
Thu May 24, 2007 10:34 pm
Forum: General Discussion
Topic: Direct3D vs Opengl
Replies: 3
Views: 1819

Direct3D vs Opengl

Is there a noticable quality difference in the scenery when comparing D3D to Opengl rendering ? When I played Myth in 1997, I had one of those Monster 3D cards by 3dfx that used opengl. I seem to remember that the landscape looked a lot smoother back then. Maybe it was the Landscape Filtering ? I do...
by RPatrick
Wed May 16, 2007 10:58 am
Forum: General Discussion
Topic: What do the difficulty levels in Myth affect ?
Replies: 21
Views: 9798

Thanks for the replys and the great link. I've always avoided the higher levels because I thought my units' performance would be crippled. It is good to know that is not the case. I love the way Bungie handled the difficulty levels. It certainly adds to the replayability too ! Now I am gonna be cool...
by RPatrick
Wed May 16, 2007 10:01 am
Forum: General Discussion
Topic: What do the difficulty levels in Myth affect ?
Replies: 21
Views: 9798

What do the difficulty levels in Myth affect ?

I have always played Myth with normal difficulty.

Do the difficulty levels in Myth affect just the number of enemies, or do they modify the strength and abilities of the units (less attack range, slower, less health, etc.) ? Does that go for 3rd party solos as well ?
by RPatrick
Mon May 14, 2007 1:24 pm
Forum: Map Making Support
Topic: Where to find tools?
Replies: 13
Views: 7551

Got it.

Thanks !
by RPatrick
Mon May 14, 2007 9:52 am
Forum: Map Making Support
Topic: Where to find tools?
Replies: 13
Views: 7551

If I have already installed 1.6 without selecting Fear and Loathing, can I simply run the 1.6 update again and install it on top of my current install. Would that delete any files or cause any problems ?
by RPatrick
Sat May 12, 2007 7:53 am
Forum: General Discussion
Topic: Thanks really isn't enough...
Replies: 5
Views: 3093

Thread Title Says it All !

I would also like to thank the Project Magma group and the rest of the Myth community for what has been done since Bungie left the scene. I am amazed at the level of continued development that Myth has undergone. Myth is my all time favorite game ever and now I can play it again for years to come th...