Search found 48 matches

by SCORCH
Mon Jan 31, 2011 9:20 am
Forum: General Discussion
Topic: Myth II 1.7.2 Public Beta
Replies: 97
Views: 42379

Re: Myth II 1.7.2 Public Beta

This was tested with an autohost and two players all running 1.7.2 beta build 368. The players were using Win7 64-bit, Windows XP 32-bit, and Mac 10.2.8. Each was tested as a player and an autohost. If one player leaves after the loading screen, while waiting for the other player. The following gam...
by SCORCH
Fri Jan 28, 2011 4:31 pm
Forum: General Discussion
Topic: Myth II 1.7.2 Public Beta
Replies: 97
Views: 42379

Re: Myth II 1.7.2 Public Beta

I was mostly using gimble last man on the hill 10 mins etc, its the default settings after I would delete the preferences folder. But this has been happening on a variety of maps and plugins.
by SCORCH
Fri Jan 28, 2011 2:39 pm
Forum: General Discussion
Topic: Myth II 1.7.2 Public Beta
Replies: 97
Views: 42379

Re: Myth II 1.7.2 Public Beta

This was tested with an autohost and two players all running 1.7.2 beta build 368. The players were using Win7 64-bit, Windows XP 32-bit, and Mac 10.2.8. Each was tested as a player and an autohost. If one player leaves after the loading screen, while waiting for the other player. The following game...
by SCORCH
Fri Jun 26, 2009 2:38 pm
Forum: General Discussion
Topic: Myth 3 1.3.1 PC Update Failure
Replies: 16
Views: 2423

Re: Myth 3 1.3.1 PC Update Failure

If Myth 3 is going to be updated, could we get the online page to say Mariusnet, as it's confusing to myth newbies. If you want to replace the existing gameserver gfx and text you just need an updated 1.3.1 patch with mnet gfx and text pasted in to replace the current pm gfx and text - or better ye...
by SCORCH
Sun Sep 23, 2007 8:07 pm
Forum: General Discussion
Topic: sup play-myth
Replies: 206
Views: 84753

Convenience . If I'm on m3 and there is a game being hosted on m2 that I might be interested to participate in, I would enjoy knowing of the game.
Much like how I enjoy playing m2 and seeing any m3 games being played.
by SCORCH
Sun Sep 23, 2007 1:02 pm
Forum: General Discussion
Topic: sup play-myth
Replies: 206
Views: 84753

A while back when the PlayMyth game server was down I made a MariusNet plugin for m3 that changed the text and graphic for the login screen, you're welcome to it PPE if you wish. I never released it because I was trying to sync the room names and graphics with MariusNet, which apparently I have yet ...
by SCORCH
Mon May 21, 2007 8:48 pm
Forum: General Discussion
Topic: Making own decals in Myth III...
Replies: 7
Views: 3517

Create a new plugin and a texture stack tag with the ID "logo". Drag your psd into the texture stack window and delete the layers except the one you wish to be your decal. Double click the decal and recompress it. I like 85 quality. Save the plugin and launch m3. Click New Game, click plug...
by SCORCH
Tue Oct 26, 2004 2:25 pm
Forum: Map Making Support
Topic: Yet again two fear questions - bullet mess, yellow rings
Replies: 3
Views: 1887

[color=D7B35B]I would have to say no but im not sure, as far as I know nothing ells will regulate them.[/color]
by SCORCH
Mon Oct 25, 2004 2:49 pm
Forum: Map Making Support
Topic: Yet again two fear questions - bullet mess, yellow rings
Replies: 3
Views: 1887

[color=D7B35B]1) I know I can change it but dont know it step by step so I wont try to explane it but I know there are a few ppl around here that will. 2) Right up my alley since im the one that edited it for AR and WR :) Open the "internal standard interface" collection and start editing ...
by SCORCH
Mon Jul 19, 2004 10:45 am
Forum: Map Making Support
Topic: How  ya make invisable waves apprear and attack ?
Replies: 2
Views: 1775

[color=D7B35B]I could try to explain it but I tend to make it confusing so I will advise you to take a look at willow creek, the ghast actions are pretty simple.[/color]
by SCORCH
Thu Jul 15, 2004 7:23 pm
Forum: Map Making Support
Topic: Unit scale
Replies: 2
Views: 1950

[color=D7B35B]Its in the object tag.[/color]
by SCORCH
Thu Jun 17, 2004 9:46 am
Forum: General Discussion
Topic: Porting some maps - Porting solo maps from m2 into m3
Replies: 7
Views: 2628

[color=D7B35B]The scripting and models are some reasons I picked stair and willow and also the reasons I would like to avoid some other maps :\ Willow Creek is now done but I havent tested beyond solo play so im calling it B1. And as I said before stair is sorta done (B2) except for the snow, Ill se...
by SCORCH
Wed Jun 16, 2004 11:41 am
Forum: General Discussion
Topic: Porting some maps - Porting solo maps from m2 into m3
Replies: 7
Views: 2628

[color=D7B35B]I was wondering if there was any problem with porting M2 solo maps into M3? http://home.earthlink.net/~scorch01/Images/TSoGM3.jpg Stair is pretty much done except the particle system script doesnt work. If youd like to play Stair AIM me (scorch8686) since I dont have webspace to host i...
by SCORCH
Wed Jun 09, 2004 10:38 am
Forum: General Discussion
Topic: A 1.5 bug (that should concern no one)
Replies: 3
Views: 1919

[color=D7B35B]Hehe, i posted about this awhile back under the title "Stoned and confused" it is weird how it make ths units "come back to life" sorta but its kinda cool to use. I actually used this in a map I made having archer arrows stone or paralyze then confuse so if the unit...
by SCORCH
Tue Jun 08, 2004 7:15 pm
Forum: General Discussion
Topic: Artifact questions
Replies: 12
Views: 4424

[color=D7B35B]yes indeed a good suggestion... And it would seem id work... But :( you can get around the "cant be discarded" by selecting nothing then shift i and select it. :mad: :( I hope im wrong in that im doing something incorrectly... Plugin002 The dwarf arm is the one you "cant...