Search found 30 matches

by Buck Mild
Mon Nov 18, 2024 7:01 am
Forum: General Discussion
Topic: 3D Myth Sculptures
Replies: 25
Views: 106551

Re: 3D Myth Sculptures

Zap, any chance you're taking commission requests for painted sculptures?
by Buck Mild
Fri Mar 01, 2019 12:44 am
Forum: General Discussion
Topic: Repo for myth units bitmaps?
Replies: 1
Views: 4798

Repo for myth units bitmaps?

Does anyone know of a place to download bitmaps / sprite sheets of various myth 2 units?

Or how does one go about extracting them from the game? I can't even remember what tools were used. Is anyone able to help me in this matter?
by Buck Mild
Wed Mar 14, 2018 7:02 pm
Forum: General Discussion
Topic: Looking for unit models for 3d printing
Replies: 9
Views: 7574

Re: Looking for unit models for 3d printing

@Ren! These are sweet. It'd be fun to add some details in zBrush then print + color them...

I don't own a printer (and actually don't know much about them), but my colleagues have access to some heavy duty printers.
by Buck Mild
Wed Mar 07, 2018 1:03 am
Forum: General Discussion
Topic: Looking for unit models for 3d printing
Replies: 9
Views: 7574

Looking for unit models for 3d printing

Hey all, I'm looking into 3d printing some stuff, and I was wondering if there are any resources here for unit models. I'm mostly interested in Soulblighter, Trow, Berserk and Duff models, but any would be appreciated. Also, I remember awhile back someone had commissioned a Soulblighter cane for a f...
by Buck Mild
Tue Feb 20, 2018 1:21 am
Forum: General Discussion
Topic: Myth inspired game Deadhold to cease production
Replies: 1
Views: 2967

Myth inspired game Deadhold to cease production

A game called Deadhold released on Steam late last year (early access). The game was very much inspired by Myth, and there were some posts about it here so I'm sure some of you are familiar with it. I bought an early copy and was pretty stoked about it, but looks like the dev team will be canning th...
by Buck Mild
Mon Aug 28, 2017 1:21 am
Forum: General Discussion
Topic: Deadhold - early access on 26th August
Replies: 11
Views: 10615

Re: Deadhold - early access on 26th August

Bought it a couple days ago and have been playing it. I agree with almost everything Iron said. The player spells (group heal on cool down, resurrection, etc.) isn't my cup of tea. If these commands were tied to certain units, I think it would make it a whole lot better. But I have really high hopes...
by Buck Mild
Fri Apr 17, 2015 2:18 pm
Forum: General Discussion
Topic: Any old timers now working in the game industry?
Replies: 8
Views: 4931

Any old timers now working in the game industry?

What's up guys! Long time no talk. Some of you guys might remember me as Floyd from over a decade ago. I think the last time I was truly active in the community was a little after the latest Mazzarin's Demise iteration was at its peak. Anyway, I was wondering if some of the old Myth modders were wor...
by Buck Mild
Wed Sep 03, 2014 5:40 pm
Forum: General Discussion
Topic: High Res TFL/SB Box art?
Replies: 1
Views: 1352

High Res TFL/SB Box art?

Anyone have a link to a high res version of the original TFL or SB box art? Bigger the better!
by Buck Mild
Mon Jun 10, 2013 1:36 am
Forum: Map Making Support
Topic: Limits in colormaps and loathing
Replies: 6
Views: 3265

Re: Limits in colormaps and loathing

Thanks for the info guys, and yes I would love a copy of oak. Is it finished now? I remember seeing screenshots back in the day. Also, is it possible to increase the color count now with a new patch? I know making a map with a color palette is an art from of its own but it would still be nice to have.
by Buck Mild
Fri Jun 07, 2013 9:22 pm
Forum: General Discussion
Topic: Unit Trade in single-player/co-op
Replies: 5
Views: 2752

Unit Trade in single-player/co-op

I would absolutely LOVE this feature. Especially for co-op. If we have a hero map for example and if each player could choose one hero of their choosing. example: 3 players start a co-op game. 6 hero units to choose from, all costing the same points. Each player has a different unit trade tab and se...
by Buck Mild
Fri Jun 07, 2013 9:16 pm
Forum: Map Making Support
Topic: Limits in colormaps and loathing
Replies: 6
Views: 3265

Limits in colormaps and loathing

Hey guys,

I was wondering if limits have been changed since I was here last.

What are the maximum amount of colors you can use on a CMAP?

Max size (dimensions) of a CMAP?

Max # of units on a map (visible at once, without script aid)
by Buck Mild
Mon May 13, 2013 5:24 pm
Forum: General Discussion
Topic: Myth Short Film needs graphics (and maybe some other help)
Replies: 18
Views: 12364

Re: Myth Short Film needs graphics (and maybe some other hel

This looks pretty cool man! I just wrapped up shooting a few days ago in LA on a few reds myself. I'm doing some editing now and have a couple days of reshoots but I would love to help out in this anyway I can. I can remake a vectorized myth logo for starters - but I also do After Effects if you guy...
by Buck Mild
Tue Mar 12, 2013 8:02 pm
Forum: General Discussion
Topic: Unity 3D as Myth engine?
Replies: 8
Views: 1671

Unity 3D as Myth engine?

I'm learning to use the Unity game development engine right now and was wondering if anyone thought of using it as a new Myth engine of some kind? To make a updated version from scratch or whatever. Seems pretty accessible and the UI has me reminiscing over Fear & Loathing from way back when. Ju...
by Buck Mild
Mon Sep 07, 2009 4:59 pm
Forum: General Discussion
Topic: Story Confusion
Replies: 11
Views: 2900

Story Confusion

If Connacht was the previous hero and became Balor, meaning the leveler switched sides, shouldn't Alric have failed to defeat Balor? Or if Connacht was the Leveler for the light and there was no dark leveler, Balor still should have succeeded right? It was also suggested that Alric may have broken t...
by Buck Mild
Mon Sep 07, 2009 4:52 pm
Forum: Map Making Support
Topic: Free new unit!
Replies: 14
Views: 3548

Re: Free new unit!

would like to make a simple campaign of 2-3 levels. rather than crazy scripting (which I will never be capable of) I want to focus on gorgeous and unique colormaps, story, challenging and fun gameplay, and have it driven by intriguing characters and stories. I'm not planning on making it a hero type...