Search found 13 matches

by phordicus2
Thu May 13, 2010 4:17 pm
Forum: Map Making Support
Topic: technicalities for submissions
Replies: 6
Views: 1457

Re: technicalities for submissions

i pm'd DA according to an old but still near-the-top thread about pending submissions. it's been a few days (notwithstanding a just-now revision) so if someone with the Power to Effect Change sees this, i'd appreciate it! :D

EDIT: thx to DA, pyro, and vr!
by phordicus2
Wed May 12, 2010 4:59 pm
Forum: Map Making Support
Topic: technicalities for submissions
Replies: 6
Views: 1457

Re: technicalities for submissions

submitted. do i email an admin or will they check in?
by phordicus2
Tue May 11, 2010 1:26 am
Forum: Map Making Support
Topic: technicalities for submissions
Replies: 6
Views: 1457

Re: technicalities for submissions

groovy. thx for the info.

p.s. your av makes me want to break out TES IV again.
by phordicus2
Mon May 10, 2010 5:24 pm
Forum: Map Making Support
Topic: technicalities for submissions
Replies: 6
Views: 1457

technicalities for submissions

is there a standard disclaimer and copyright format for map submissions? i make sure to give credit to sources and influences but i just want to make sure i don't leave anything out.

thanks.
by phordicus2
Fri Apr 30, 2010 12:36 pm
Forum: Map Making Support
Topic: Myth2Code definition error?
Replies: 5
Views: 1437

Re: Myth2Code definition error?

yup. checking the mons file would've been much easier. been a while since i was a newb at something.
by phordicus2
Thu Apr 29, 2010 2:10 pm
Forum: General Discussion
Topic: Deleted Myth Wiki Articles Recovered
Replies: 8
Views: 6801

Re: Deleted Myth Wiki Articles Recovered

nice save. correction, though: *'''Creep on the Borderlands''' and '''Keep across the River''' - These two maps were popular maps from the first game that for some reason did not make the cut into Myth 2. They were quickly ported by third parties and are staple tournament maps. creep was a bungie tf...
by phordicus2
Thu Apr 29, 2010 1:47 pm
Forum: Map Making Support
Topic: Myth2Code definition error?
Replies: 5
Views: 1437

Re: Myth2Code definition error?

ok, well i found a file in Collections that was unique but common to the two different plugs i extracted from for comparison (Piety & Wanderlust). it is called "ken-256" and is 748 kb. with this uninstinctive file present, the FG's sprite now shows up in Loathing. tested online and it ...
by phordicus2
Thu Apr 29, 2010 1:27 pm
Forum: Map Making Support
Topic: Myth2Code definition error?
Replies: 5
Views: 1437

Re: Myth2Code definition error?

You might be missing one tag that is causing the other tags to fail since they are all linked up. yup. extracted everything into local i thought the new unit would have (coll ref, proj, mons, etc) and most of it was obviously named, then built the plug with those. hmm, since the sprite isn't showin...
by phordicus2
Thu Apr 29, 2010 12:30 pm
Forum: Map Making Support
Topic: Myth2Code definition error?
Replies: 5
Views: 1437

Myth2Code definition error?

i used Untag to extract (what i thought were all) the forest giant from Acts of Cruelty and placed it in a test map. besides only the yellow movement circles showing up in Loathing instead of the actual FG, the test game went to postgame immediately and the mythlog had this: [size=85]Error: File sys...
by phordicus2
Fri May 22, 2009 3:26 am
Forum: General Discussion
Topic: Official 1.7 Public Beta Bug Reporting Thread
Replies: 179
Views: 55748

wow. my bad. switched my shortcuts and didn't notice that. nice. thx!
by phordicus2
Fri May 22, 2009 3:12 am
Forum: General Discussion
Topic: Official 1.7 Public Beta Bug Reporting Thread
Replies: 179
Views: 55748

been away a few weeks.

is there any internal way to set cpu affinity? i know there are 3p apps that could do this but since myth is one of the few games that requires it, any way to incorporate that into the patch?
by phordicus2
Mon May 04, 2009 4:19 am
Forum: General Discussion
Topic: Official 1.7 Public Beta Bug Reporting Thread
Replies: 179
Views: 55748

In 1.5 there was no unit highlighting available. In 1.6 and 1.7 Capslock plays the role of _keeping_ those units highlit. Such is the function of Capslock as a key in general. It keeps things a certain way that isn't default. Consequently, using it for select all doesn't make sense, since you would...
by phordicus2
Mon May 04, 2009 12:08 am
Forum: General Discussion
Topic: Official 1.7 Public Beta Bug Reporting Thread
Replies: 179
Views: 55748

thx for getting caps lock mappable again.

problem is (since i use it as Select All), it takes two presses to select or deselect, making it slow and pointless. can ya make it as it functioned in 1.5 or not? the rest looks worth upgrading for. still testing.