i pm'd DA according to an old but still near-the-top thread about pending submissions. it's been a few days (notwithstanding a just-now revision) so if someone with the Power to Effect Change sees this, i'd appreciate it!
EDIT: thx to DA, pyro, and vr!
Search found 13 matches
- Thu May 13, 2010 4:17 pm
- Forum: Map Making Support
- Topic: technicalities for submissions
- Replies: 6
- Views: 1457
- Wed May 12, 2010 4:59 pm
- Forum: Map Making Support
- Topic: technicalities for submissions
- Replies: 6
- Views: 1457
Re: technicalities for submissions
submitted. do i email an admin or will they check in?
- Tue May 11, 2010 1:26 am
- Forum: Map Making Support
- Topic: technicalities for submissions
- Replies: 6
- Views: 1457
Re: technicalities for submissions
groovy. thx for the info.
p.s. your av makes me want to break out TES IV again.
p.s. your av makes me want to break out TES IV again.
- Mon May 10, 2010 5:24 pm
- Forum: Map Making Support
- Topic: technicalities for submissions
- Replies: 6
- Views: 1457
technicalities for submissions
is there a standard disclaimer and copyright format for map submissions? i make sure to give credit to sources and influences but i just want to make sure i don't leave anything out.
thanks.
thanks.
- Fri Apr 30, 2010 12:36 pm
- Forum: Map Making Support
- Topic: Myth2Code definition error?
- Replies: 5
- Views: 1437
Re: Myth2Code definition error?
yup. checking the mons file would've been much easier. been a while since i was a newb at something.
- Thu Apr 29, 2010 2:10 pm
- Forum: General Discussion
- Topic: Deleted Myth Wiki Articles Recovered
- Replies: 8
- Views: 6801
Re: Deleted Myth Wiki Articles Recovered
nice save. correction, though: *'''Creep on the Borderlands''' and '''Keep across the River''' - These two maps were popular maps from the first game that for some reason did not make the cut into Myth 2. They were quickly ported by third parties and are staple tournament maps. creep was a bungie tf...
- Thu Apr 29, 2010 1:47 pm
- Forum: Map Making Support
- Topic: Myth2Code definition error?
- Replies: 5
- Views: 1437
Re: Myth2Code definition error?
ok, well i found a file in Collections that was unique but common to the two different plugs i extracted from for comparison (Piety & Wanderlust). it is called "ken-256" and is 748 kb. with this uninstinctive file present, the FG's sprite now shows up in Loathing. tested online and it ...
- Thu Apr 29, 2010 1:27 pm
- Forum: Map Making Support
- Topic: Myth2Code definition error?
- Replies: 5
- Views: 1437
Re: Myth2Code definition error?
You might be missing one tag that is causing the other tags to fail since they are all linked up. yup. extracted everything into local i thought the new unit would have (coll ref, proj, mons, etc) and most of it was obviously named, then built the plug with those. hmm, since the sprite isn't showin...
- Thu Apr 29, 2010 12:30 pm
- Forum: Map Making Support
- Topic: Myth2Code definition error?
- Replies: 5
- Views: 1437
Myth2Code definition error?
i used Untag to extract (what i thought were all) the forest giant from Acts of Cruelty and placed it in a test map. besides only the yellow movement circles showing up in Loathing instead of the actual FG, the test game went to postgame immediately and the mythlog had this: [size=85]Error: File sys...
- Fri May 22, 2009 3:26 am
- Forum: General Discussion
- Topic: Official 1.7 Public Beta Bug Reporting Thread
- Replies: 179
- Views: 55748
- Fri May 22, 2009 3:12 am
- Forum: General Discussion
- Topic: Official 1.7 Public Beta Bug Reporting Thread
- Replies: 179
- Views: 55748
- Mon May 04, 2009 4:19 am
- Forum: General Discussion
- Topic: Official 1.7 Public Beta Bug Reporting Thread
- Replies: 179
- Views: 55748
In 1.5 there was no unit highlighting available. In 1.6 and 1.7 Capslock plays the role of _keeping_ those units highlit. Such is the function of Capslock as a key in general. It keeps things a certain way that isn't default. Consequently, using it for select all doesn't make sense, since you would...
- Mon May 04, 2009 12:08 am
- Forum: General Discussion
- Topic: Official 1.7 Public Beta Bug Reporting Thread
- Replies: 179
- Views: 55748