Search found 297 matches
- Fri Nov 02, 2018 7:09 pm
- Forum: General Discussion
- Topic: Gate of Storms down?
- Replies: 10
- Views: 20740
Gate of Storms down?
Did the metaserver go down again?
- Mon Aug 27, 2018 11:57 pm
- Forum: Technical Support
- Topic: down?
- Replies: 0
- Views: 40842
down?
Server seems to need a reboot.
curl_exec error 52 : Empty reply from server
curl_exec error 52 : Empty reply from server
- Thu Aug 09, 2018 10:36 pm
- Forum: General Discussion
- Topic: Myth II 1.8.3 Public Beta [Updated]
- Replies: 43
- Views: 56723
Re: Myth II 1.8.3 Public Beta
I'm getting an "Installed Failed" while extracting the files. For the OSX Installer. Upgrading my 446 build on a 10.7.5 machine.
- Sun Feb 11, 2018 5:08 am
- Forum: General Discussion
- Topic: Myth II 1.8.2 Public Beta 2
- Replies: 31
- Views: 34672
Re: Myth II 1.8.2 Public Beta 2
Crash to desktop after victory in Point's Fort Mazz coop. 25MB crash log. CWR-CIVILWAR-Tagset-1.72 CWR-FortMazz-Solo Error: File system Open in /Volumes/Macintosh HD/Users/shadowknight/Projects/myth2/1.8-d ev/Myth2Code/definitions.c, line #471: couldn't read header for unit definition '_zuw'. 129 Er...
- Sat Jan 06, 2018 7:42 pm
- Forum: General Discussion
- Topic: Myth II 1.8.2 Public Beta
- Replies: 26
- Views: 28658
Re: Myth II 1.8.2 Public Beta
What build tools are you using to create builds for PPC, Intel, Windows and Linux? Is it a single tool or are you compiling the same source on multiple platforms?
- Sun Feb 26, 2017 12:32 am
- Forum: Map Making Support
- Topic: how do a paint in a color map like this ... ?
- Replies: 8
- Views: 14431
Re: how do a paint in a color map like this ... ?
And remember Bungie had professional artists working on these for days. For my crappy unreleased maps I use GIMP because it's at least as feature rich as Photoshop was in 1998. Also, check out the pinned post in this very forum from Deadman about mapmaking. He put it up there after I tracked him dow...
- Thu Dec 29, 2016 7:02 am
- Forum: Map Making Support
- Topic: Antero
- Replies: 0
- Views: 10946
Antero
So, I was running the PC version of Antero through the online disassembler at http://www.onlinedisassembler.com/ because I remembered that IronDuke has said that he's permanently lost the source code. I went into the readme and there's a bit there that got me thinking. "huge thanks to Synapsed ...
- Wed Nov 23, 2016 4:32 am
- Forum: General Discussion
- Topic: steam...
- Replies: 5
- Views: 5207
Re: steam...
A Steam account is easy Point. Annoying to have to create another login, but so easy. Just give them your email address and pick a password and you're done. You have a Steam account.
- Thu Oct 08, 2015 9:18 pm
- Forum: Map Making Support
- Topic: Myth New n Tasty
- Replies: 271
- Views: 825782
Re: Myth New n Tasty
Holy prolific artist Batman. How are you cranking these out so quickly? I mean these are really amazing.
- Thu Aug 06, 2015 4:34 am
- Forum: General Discussion
- Topic: Even Graveyards Die
- Replies: 6
- Views: 4260
Re: Even Graveyards Die
Hey Vinyl, I concur with Revan and JonGod. But more emphatically. I will pay for it to stay up. Or if you are uninterested in even the administrivia, want a clean break from the distraction or what have you let me know and I'll pay to have it mirrored somewhere. Aside from all the content and nostal...
- Wed Sep 04, 2013 6:40 pm
- Forum: Technical Support
- Topic: 1.8 OpenGL slowdown?
- Replies: 26
- Views: 12283
Re: 1.8 OpenGL slowdown?
Hmm. I've lowered my Texture Cache to the same as the reported VRAM on this machine (64MB) and performance seems to have significantly improved. Intel GMA 950: Chipset Model: GMA 950 Type: Display Bus: Built-In VRAM (Total): 64 MB of Shared System Memory Vendor: Intel (0x8086) Device ID: 0x27a2 Revi...
- Fri Aug 30, 2013 6:51 pm
- Forum: Technical Support
- Topic: 1.8 OpenGL slowdown?
- Replies: 26
- Views: 12283
Re: 1.8 OpenGL slowdown?
I switched the resolution to 1600x900 on 1.8. I increased my texture cache to 512. I also turned Motion Interpolation back off (it was the first thing I tried originally, but was reset when I re-installed 1.8). Still bad. Perhaps worse even. Got some straight freezes during camera rotation. This Mac...
- Sun Aug 25, 2013 5:36 pm
- Forum: Technical Support
- Topic: 1.8 OpenGL slowdown?
- Replies: 26
- Views: 12283
Re: 1.8 OpenGL slowdown?
My Preferences from 1.8 build 427 and 1.7.2. And Mythlog from 1.7.2.
- Thu Aug 22, 2013 10:59 pm
- Forum: Technical Support
- Topic: 1.8 OpenGL slowdown?
- Replies: 26
- Views: 12283
Re: 1.8 OpenGL slowdown?
Well comparing Spa's Mythlog and mine I can see the poweruser setting have no effect. Since I have those three things shut off and Spa does not. Also Spa's video card supports Open GL 2.1 whereas mine only supports 1.2. I've played enough games with Spa for enough hours to know we are experiencing t...
- Thu Aug 22, 2013 10:55 pm
- Forum: Technical Support
- Topic: 1.8 OpenGL slowdown?
- Replies: 26
- Views: 12283
Re: 1.8 OpenGL slowdown?
I use the poweruser file and have tried every build of 1.8 that would actually run on my machine (ie, 410 and up). They all have the same problem. When the action gets intense, that is many enemies on the map, the frame rate drops down horribly slow. I've seen as slow as 6 FPS.