Search found 4 matches

by bridgestone-tired
Mon Sep 02, 2019 2:25 am
Forum: Map Making Support
Topic: new KotH gametype idea
Replies: 1
Views: 21287

Re: new KotH gametype idea

so i've been told you cannot adjust capture radius

maybe same gameplay can be achieved with high multipliers instead of small radii
by bridgestone-tired
Mon Sep 02, 2019 1:10 am
Forum: Map Making Support
Topic: new KotH gametype idea
Replies: 1
Views: 21287

new KotH gametype idea

I have an idea for a new KotH variation, using the King of the Map gametype simply put 10-50 flags on the hill all within the desired capture perimiter now turn down the capture radius on each flag so you can only contest 1 flag at a time and no flags overlap you now have a KotH game where you are r...
by bridgestone-tired
Tue May 21, 2019 12:00 pm
Forum: Map Making Support
Topic: Plugin to quiet Announcer in Multilayer
Replies: 5
Views: 28423

Re: Plugin to quiet Announcer in Multilayer

Thanks! I knew there was a simple a solution. Should have taken a clue from the name of the <<Default sound *addon*>> Now it works. Can finally crank the volume to enjoy the sounds of battle and not the Announcements too! Nice to hear the quieter sounds like body parts bouncing around etc Going to g...
by bridgestone-tired
Sun May 19, 2019 5:12 pm
Forum: Map Making Support
Topic: Plugin to quiet Announcer in Multilayer
Replies: 5
Views: 28423

Plugin to quiet Announcer in Multilayer

So I got the sounds like "Hey" ; "Flag Captured" ; and "Casualties" to play at the same level or softer than the sound effects. It is very nice and makes playing at all volumes easier to listen to. I built a plugin to share this with others but thats where I'm running i...