Search found 47 matches
- Tue Sep 29, 2009 10:31 am
- Forum: General Discussion
- Topic: Future of New Myth
- Replies: 18
- Views: 3964
Re: Future of New Myth
You know, I think I'm with William Wallet. The mere fact that SC2 has a complex editor is going to be the deciding factor in my purchase. I enjoyed SC because it was a different type of RTS than Myth - that's important to me. I don't want all the games I play to be the same, and it's the reason that...
- Wed Jul 22, 2009 12:16 am
- Forum: Map Making Support
- Topic: Wild Behavior Change with Projectile - help needed
- Replies: 7
- Views: 1730
Re: Wild Behavior Change with Projectile - help needed
I'll triple check how I set it all up, but thank you all so much for the info!
- Tue Jul 21, 2009 1:34 pm
- Forum: Map Making Support
- Topic: Wild Behavior Change with Projectile - help needed
- Replies: 7
- Views: 1730
Re: Wild Behavior Change with Projectile - help needed
Hmm. That did the trick. What I don't understand, though, is if my Warlock Fisherman object was a direct copy of the Warlock Fireball object... Why did the behavior change?
- Tue Jul 21, 2009 12:47 pm
- Forum: Map Making Support
- Topic: Wild Behavior Change with Projectile - help needed
- Replies: 7
- Views: 1730
Wild Behavior Change with Projectile - help needed
It's been quite some time since I've tinkered with Fear and Loathing (and I was never particularly good at it before!). I decided I'd settle back into things by trying to make the Warlock shoot out something other than a fireball. Why, what better object to launch than the hapless Fisherman? I start...
- Sun Jan 27, 2008 6:05 pm
- Forum: Technical Support
- Topic: Myth II game-loading problems (MacOS 10.5 intel)
- Replies: 3
- Views: 1815
you might be able to get away with using some other permissions-related tweaks if it's not ok for you to have admin access. acl's was the first thing that popped into my head.
http://aplawrence.com/MacOSX/acl.html
http://aplawrence.com/MacOSX/acl.html
- Sat Dec 29, 2007 6:43 pm
- Forum: Technical Support
- Topic: Plans for menu/chat UI overhauls?
- Replies: 2
- Views: 1504
- Fri Dec 28, 2007 11:03 pm
- Forum: Technical Support
- Topic: Myth 1 & 2 for OSX
- Replies: 12
- Views: 5483
- Fri Dec 28, 2007 11:01 pm
- Forum: Technical Support
- Topic: Plans for menu/chat UI overhauls?
- Replies: 2
- Views: 1504
Plans for menu/chat UI overhauls?
Are there are any plans for out-of-game UI overhauls with Myth and/or Myth II? I greatly enjoy being able to play the game at 1600x1200, but the rest of the game remains 640x480 meaning that anytime I switch out of it (for example using Spaces in 10.5, which I'm going to have to remap the F-key hot-...
- Fri Dec 28, 2007 10:53 pm
- Forum: Technical Support
- Topic: Bugs with 1.6 and OS X 10.5.x?
- Replies: 9
- Views: 3709
Yeah, that happens to a friend of mine with a MacBook Pro (sorry, I don't remember the specs). My other friends who I play with have a TiBook and a MacBook (new one, I believe) and so far as I can tell, they have no issues at all. My dock is on the bottom as well. I have made one change recently: my...
- Fri Dec 28, 2007 1:05 pm
- Forum: Technical Support
- Topic: Bugs with 1.6 and OS X 10.5.x?
- Replies: 9
- Views: 3709
- Mon Dec 24, 2007 9:13 pm
- Forum: Technical Support
- Topic: Bugs with 1.6 and OS X 10.5.x?
- Replies: 9
- Views: 3709
Myth does not crash on quit for me if I use 1.6 (not the Universal binary version). Also, my 9800 Pro has 256MB of VRAM. For what it's worth, I cap frame rate at 30. (Really, it shouldn't need more, right?) I'll try the magnification thing next time. I'll probably be Mything it up some more this wee...
- Mon Dec 24, 2007 1:49 am
- Forum: Technical Support
- Topic: Bugs with 1.6 and OS X 10.5.x?
- Replies: 9
- Views: 3709
Bugs with 1.6 and OS X 10.5.x?
So, now that my friends and I have some time we're back at it with Myth II. Running 1.6 (not Universal; I'm on a G4) build 290 (or is it 390?) I noticed a strange bug that I can only fix with a restart. OS X 10.5.1, Dual Processor 867 G4 w/ Radeon 9800 Pro and 2GB RAM. I play the game at 1600x1200 @...
- Sun Jan 22, 2006 11:49 pm
- Forum: Technical Support
- Topic: OOS! OOS! Why?! - I keep getting OOS when trying multi
- Replies: 2
- Views: 1219
- Sat Jan 21, 2006 11:38 pm
- Forum: Technical Support
- Topic: OOS! OOS! Why?! - I keep getting OOS when trying multi
- Replies: 2
- Views: 1219
I keep getting OOS errors when playing with my friend. He's on a Wi-Fi connection, and I'm plugged in - same network of course. We do TCP/IP. This is definitely the same version of Myth II on each comp because I just dumped my copy onto his to make sure everything was up to date. Here's the last lo...
- Fri Dec 09, 2005 2:31 pm
- Forum: General Discussion
- Topic: So what's been going on? - Development Progress?
- Replies: 34
- Views: 9773