Search found 15 matches

by Shaister
Mon May 04, 2009 1:38 pm
Forum: General Discussion
Topic: Official 1.7 Public Beta Bug Reporting Thread
Replies: 179
Views: 55761

I thought it had been fixed, I guess not :o
by Shaister
Mon May 04, 2009 12:25 pm
Forum: General Discussion
Topic: Official 1.7 Public Beta Bug Reporting Thread
Replies: 179
Views: 55761

A bug appeared in a game last night that was played in 1.5 mode. There were players with 1.5 1.6 and 1.7 in this game. At about 7:13, some of Ghengis' krids start attacking themselves. Apparently this was triggered when he shift clicked the crazy krid with his group of krids. Here is the film: http:...
by Shaister
Mon Mar 26, 2007 4:25 am
Forum: General Discussion
Topic: What's left for Myth?
Replies: 263
Views: 122781

(2) Local team color settings: Option to set your own custom colors for other teams (up to 16 teams) so you can always see the enemy the same way and there are no advantages for dark green, black, etc. There would also NEVER be any floyning because you would be picking the other players colors the ...
by Shaister
Tue Mar 20, 2007 1:56 am
Forum: General Discussion
Topic: Heroes of Haxors 2
Replies: 1
Views: 979

This really is fun and it looks like a lot of thought went into balancing the heroes for the arena, at least with NUT. It reminds me a bit of dorfball arena.
by Shaister
Fri Mar 16, 2007 2:06 pm
Forum: General Discussion
Topic: Transparency, underwater, renderer load, FPS, clumping, etc
Replies: 34
Views: 13078

I see, thanks.
by Shaister
Fri Mar 16, 2007 5:21 am
Forum: General Discussion
Topic: looking for a cd crack for myth.
Replies: 9
Views: 3681

This is Ducky we're talking about. He shelled out $50 just to make some myth films.
by Shaister
Fri Mar 16, 2007 5:07 am
Forum: General Discussion
Topic: I'm sick of it
Replies: 23
Views: 8632

Khadrelt wrote:Were there actually plans for negative kills??? How would that work?
Revives would be pretty sweet.
by Shaister
Fri Mar 16, 2007 4:53 am
Forum: General Discussion
Topic: Transparency, underwater, renderer load, FPS, clumping, etc
Replies: 34
Views: 13078

A lot of interesting discussion in this thread. I'm going to reply to multiple posts without bothering to quote anyone :p I've been told that trow did actually have more health on TFL, but melee clumping in M2 definitely lessens the dominance of trow. As I recall, hiding underwater objects was a qui...
by Shaister
Sat Aug 27, 2005 1:24 am
Forum: Map Making Support
Topic: Combing Collections in Amber
Replies: 10
Views: 3204

Can't ask for much more than that in a job.. how 'bout Coggs?
by Shaister
Sun Aug 14, 2005 9:48 am
Forum: Map Making Support
Topic: Combing Collections in Amber
Replies: 10
Views: 3204

Thanks Mauglir, will do.
by Shaister
Tue Aug 09, 2005 11:09 am
Forum: Map Making Support
Topic: Combing Collections in Amber
Replies: 10
Views: 3204

Ah, sounds like you're living the good life now. Where do you work at?
by Shaister
Sun Aug 07, 2005 10:25 pm
Forum: Map Making Support
Topic: Combing Collections in Amber
Replies: 10
Views: 3204

Well, my team just got knocked out of MWC :p. Other than that, working (unpaid) part-time at a DC lawyer's office until lawschool starts back up. How're you'n Coggs doing?
by Shaister
Sun Aug 07, 2005 12:00 pm
Forum: Map Making Support
Topic: Combing Collections in Amber
Replies: 10
Views: 3204

Heh.. combing.

Thanks CP!
by Shaister
Sun Aug 07, 2005 10:12 am
Forum: Map Making Support
Topic: Combing Collections in Amber
Replies: 10
Views: 3204

Hey guys, I'm trying my hand at mapmaking with ska and I thought a werewolf unit would be neat. But, I see that to make a werewolf transform via artifact it would need the human and wolf forms in a single collection. So, we know how to extract collection tags, but nothing about using Amber. Does an...
by Shaister
Wed Apr 07, 2004 1:46 pm
Forum: General Discussion
Topic: Did you know..
Replies: 2
Views: 2680

That all the emails on the "About Us" page have been shifted up one person? :/