Search found 15 matches
- Mon May 04, 2009 1:38 pm
- Forum: General Discussion
- Topic: Official 1.7 Public Beta Bug Reporting Thread
- Replies: 179
- Views: 55761
- Mon May 04, 2009 12:25 pm
- Forum: General Discussion
- Topic: Official 1.7 Public Beta Bug Reporting Thread
- Replies: 179
- Views: 55761
A bug appeared in a game last night that was played in 1.5 mode. There were players with 1.5 1.6 and 1.7 in this game. At about 7:13, some of Ghengis' krids start attacking themselves. Apparently this was triggered when he shift clicked the crazy krid with his group of krids. Here is the film: http:...
- Mon Mar 26, 2007 4:25 am
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 122781
(2) Local team color settings: Option to set your own custom colors for other teams (up to 16 teams) so you can always see the enemy the same way and there are no advantages for dark green, black, etc. There would also NEVER be any floyning because you would be picking the other players colors the ...
- Tue Mar 20, 2007 1:56 am
- Forum: General Discussion
- Topic: Heroes of Haxors 2
- Replies: 1
- Views: 979
- Fri Mar 16, 2007 2:06 pm
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 13078
- Fri Mar 16, 2007 5:21 am
- Forum: General Discussion
- Topic: looking for a cd crack for myth.
- Replies: 9
- Views: 3681
- Fri Mar 16, 2007 5:07 am
- Forum: General Discussion
- Topic: I'm sick of it
- Replies: 23
- Views: 8632
- Fri Mar 16, 2007 4:53 am
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 13078
A lot of interesting discussion in this thread. I'm going to reply to multiple posts without bothering to quote anyone :p I've been told that trow did actually have more health on TFL, but melee clumping in M2 definitely lessens the dominance of trow. As I recall, hiding underwater objects was a qui...
- Sat Aug 27, 2005 1:24 am
- Forum: Map Making Support
- Topic: Combing Collections in Amber
- Replies: 10
- Views: 3204
- Sun Aug 14, 2005 9:48 am
- Forum: Map Making Support
- Topic: Combing Collections in Amber
- Replies: 10
- Views: 3204
- Tue Aug 09, 2005 11:09 am
- Forum: Map Making Support
- Topic: Combing Collections in Amber
- Replies: 10
- Views: 3204
- Sun Aug 07, 2005 10:25 pm
- Forum: Map Making Support
- Topic: Combing Collections in Amber
- Replies: 10
- Views: 3204
- Sun Aug 07, 2005 12:00 pm
- Forum: Map Making Support
- Topic: Combing Collections in Amber
- Replies: 10
- Views: 3204
- Sun Aug 07, 2005 10:12 am
- Forum: Map Making Support
- Topic: Combing Collections in Amber
- Replies: 10
- Views: 3204
Hey guys, I'm trying my hand at mapmaking with ska and I thought a werewolf unit would be neat. But, I see that to make a werewolf transform via artifact it would need the human and wolf forms in a single collection. So, we know how to extract collection tags, but nothing about using Amber. Does an...
- Wed Apr 07, 2004 1:46 pm
- Forum: General Discussion
- Topic: Did you know..
- Replies: 2
- Views: 2680