Search found 15 matches
- Wed Dec 27, 2006 1:25 pm
- Forum: General Discussion
- Topic: Controlling Multiple Melee Units
- Replies: 5
- Views: 1755
Controlling Multiple Melee Units
When controlling multiple melee units, is there anyway to order them to attack a single enemy out of a group of enemies? It would be tremendously useful.
- Sun Nov 05, 2006 8:22 am
- Forum: Map Making Support
- Topic: Improved Vetting Permutations
- Replies: 4
- Views: 2544
- Sat Nov 04, 2006 8:01 am
- Forum: Map Making Support
- Topic: Improved Vetting Permutations
- Replies: 4
- Views: 2544
Improved Vetting Permutations
In regular Myth, vetting progression apparently only continues for a short time (such as 5 for melee, 15 for bowmen, 25 for dwarves.) On some more recent co-op maps, such as Mazz VI, however, that number is much higher. How to change it? I suspect it's done with Loathing, as I haven't found anything...
- Sat Jun 24, 2006 1:01 pm
- Forum: Map Making Support
- Topic: Myth 3 to Myth 2 backwards port
- Replies: 8
- Views: 2052
I'm kind of sorry I happened to read this, because it once again reminds me of everything which for me is connects with when large companies make sequels for projects they did not begin. Three examples fly in my face... Looking Glass Studios... = Thief 1, the one and only first-person sneaker up to...
- Wed Jun 14, 2006 12:28 pm
- Forum: Technical Support
- Topic: Myth 2 won't install - Mentions SP pack 3 and windows NT
- Replies: 19
- Views: 19348
The easiest solution (for me anyway) was just ctrl-alt-deleting the error window. The installer would close down and the files would remain installed. Problem solvered. Brute force always helps, no? I always do the same whenever I have to install Myth on a PC... there was a long, five-step workarou...
- Tue Mar 14, 2006 8:42 am
- Forum: General Discussion
- Topic: Organizing Plug-ins - What to have?
- Replies: 8
- Views: 3036
Definitely check Mythaddict, and when you do, pick up TSG. =P http://mythaddict.atvcowboy.com/ Then there's cam's site which has a few things... http://musiclibrary.homeip.net/myth/ Hmm... And thepackage, which I can't remember the link of. That's just off the top of my head. I remember my own sear...
- Sun Feb 19, 2006 10:10 am
- Forum: Map Making Support
- Topic: Artifacts - Override Monster Tag - Can the collection be changed, too?
- Replies: 6
- Views: 1809
There is the slower alternative of using scripting, but it would likely depend upon the application you require it for. If its doable, tell me how. I haven't gotten into Loathing yet much. Map actions. Which ones? I frankly loathe messing around with colour tables anyway, even if they're not as far...
- Fri Feb 17, 2006 11:28 am
- Forum: Map Making Support
- Topic: Artifacts - Override Monster Tag - Can the collection be changed, too?
- Replies: 6
- Views: 1809
Hullo again... Ok, I came across this... thing. Let's say I wanted to make a peasant that could change itself into a berserk or a warlock. So I do it using artifacts, 'Metamorf - Berserk' and 'Metamorf - Warlock.' After a while, I had it working - sort of. When I selected, say, 'Metamorf - Warlock'...
- Fri Feb 03, 2006 10:04 am
- Forum: Map Making Support
- Topic: Making a mesh appear in Myth - The shame :I
- Replies: 7
- Views: 3073
- Thu Feb 02, 2006 1:06 pm
- Forum: Map Making Support
- Topic: Making a mesh appear in Myth - The shame :I
- Replies: 7
- Views: 3073
- Thu Feb 02, 2006 11:46 am
- Forum: Map Making Support
- Topic: Making a mesh appear in Myth - The shame :I
- Replies: 7
- Views: 3073
Ok, this sounds like a stupid question to me to be asking, especially being fully confident with fear, but after a few days I must grudgingly admit I'm not quite at home with Loathing. So I edit a mesh, delete the original units, and add my own. At some point, however, the mesh will not show in my ...
- Tue Jan 31, 2006 1:57 pm
- Forum: Map Making Support
- Topic: Non-icon 1.5.2 Discussion
- Replies: 1
- Views: 1087
Ok some non-icon issues. Running OS X 1.3 on an IBook G4... 1. The New Tag and Duplicate commands don't work. When I try either one, the cursor switches to the busy animation and stays as such until I force quit Fear. 2. In the artifact tag, the Expiry Time feature doesn't seem to work. When I chan...
- Tue Jan 31, 2006 1:56 pm
- Forum: Map Making Support
- Topic: New Stuff - Read this
- Replies: 69
- Views: 25989
<span style='font-size:17pt;line-height:100%'>Ok some non-icon issues. </span> Perhaps we should split the thread? Don't know, it's up to the moderators... Also, if I can find some time, I may do some icons. I've wanted to try my hand at making some as close to the originals as possible.. or I may ...
- Tue Jan 31, 2006 9:22 am
- Forum: Map Making Support
- Topic: New Stuff - Read this
- Replies: 69
- Views: 25989
<span style='font-size:17pt;line-height:100%'>Ok some non-icon issues. </span> Running OS X 1.3 on an IBook G4... 1. The New Tag and Duplicate commands don't work. When I try either one, the cursor switches to the busy animation and stays as such until I force quit Fear. 2. In the artifact tag, the...
- Fri Jan 06, 2006 11:39 am
- Forum: Map Making Support
- Topic: Projectile CLASS settings
- Replies: 6
- Views: 1940
Yes, Hara, but in this case it hardly makes sense. The unit could not have had two hard death sequences, and the only thing I can imagine is the burned sequence being triggered, but that is rather obscene, and I take it Ozone didn't give the unit any sequence, hard death or otherwise, that resemble...