Search found 15 matches

by ShadeOfWar
Wed Dec 27, 2006 1:25 pm
Forum: General Discussion
Topic: Controlling Multiple Melee Units
Replies: 5
Views: 1755

Controlling Multiple Melee Units

When controlling multiple melee units, is there anyway to order them to attack a single enemy out of a group of enemies? It would be tremendously useful.
by ShadeOfWar
Sun Nov 05, 2006 8:22 am
Forum: Map Making Support
Topic: Improved Vetting Permutations
Replies: 4
Views: 2544

how on earth did I miss that?

thanks.
by ShadeOfWar
Sat Nov 04, 2006 8:01 am
Forum: Map Making Support
Topic: Improved Vetting Permutations
Replies: 4
Views: 2544

Improved Vetting Permutations

In regular Myth, vetting progression apparently only continues for a short time (such as 5 for melee, 15 for bowmen, 25 for dwarves.) On some more recent co-op maps, such as Mazz VI, however, that number is much higher. How to change it? I suspect it's done with Loathing, as I haven't found anything...
by ShadeOfWar
Sat Jun 24, 2006 1:01 pm
Forum: Map Making Support
Topic: Myth 3 to Myth 2 backwards port
Replies: 8
Views: 2052

I'm kind of sorry I happened to read this, because it once again reminds me of everything which for me is connects with when large companies make sequels for projects they did not begin. Three examples fly in my face... Looking Glass Studios... = Thief 1, the one and only first-person sneaker up to...
by ShadeOfWar
Wed Jun 14, 2006 12:28 pm
Forum: Technical Support
Topic: Myth 2 won't install - Mentions SP pack 3 and windows NT
Replies: 19
Views: 19348

The easiest solution (for me anyway) was just ctrl-alt-deleting the error window. The installer would close down and the files would remain installed. Problem solvered. Brute force always helps, no? I always do the same whenever I have to install Myth on a PC... there was a long, five-step workarou...
by ShadeOfWar
Tue Mar 14, 2006 8:42 am
Forum: General Discussion
Topic: Organizing Plug-ins - What to have?
Replies: 8
Views: 3036

Definitely check Mythaddict, and when you do, pick up TSG. =P http://mythaddict.atvcowboy.com/ Then there's cam's site which has a few things... http://musiclibrary.homeip.net/myth/ Hmm... And thepackage, which I can't remember the link of. That's just off the top of my head. I remember my own sear...
by ShadeOfWar
Sun Feb 19, 2006 10:10 am
Forum: Map Making Support
Topic: Artifacts - Override Monster Tag - Can the collection be changed, too?
Replies: 6
Views: 1809

There is the slower alternative of using scripting, but it would likely depend upon the application you require it for. If its doable, tell me how. I haven't gotten into Loathing yet much. Map actions. Which ones? I frankly loathe messing around with colour tables anyway, even if they're not as far...
by ShadeOfWar
Fri Feb 17, 2006 11:28 am
Forum: Map Making Support
Topic: Artifacts - Override Monster Tag - Can the collection be changed, too?
Replies: 6
Views: 1809

Hullo again... Ok, I came across this... thing. Let's say I wanted to make a peasant that could change itself into a berserk or a warlock. So I do it using artifacts, 'Metamorf - Berserk' and 'Metamorf - Warlock.' After a while, I had it working - sort of. When I selected, say, 'Metamorf - Warlock'...
by ShadeOfWar
Fri Feb 03, 2006 10:04 am
Forum: Map Making Support
Topic: Making a mesh appear in Myth - The shame :I
Replies: 7
Views: 3073

Ok ty Graydon&Chris, that was indeed the case.

*grunt*
by ShadeOfWar
Thu Feb 02, 2006 1:06 pm
Forum: Map Making Support
Topic: Making a mesh appear in Myth - The shame :I
Replies: 7
Views: 3073

About PM.net games using core data I know, I hosted TCP/IP, as said above... Hmm, I used the killing grounds mesh, I did not alter the map description, so its there. Anyway. I have a unit called "x." (Supposedly.) I deleted all existing units on killing grounds that belonged to the player...
by ShadeOfWar
Thu Feb 02, 2006 11:46 am
Forum: Map Making Support
Topic: Making a mesh appear in Myth - The shame :I
Replies: 7
Views: 3073

Ok, this sounds like a stupid question to me to be asking, especially being fully confident with fear, but after a few days I must grudgingly admit I'm not quite at home with Loathing. So I edit a mesh, delete the original units, and add my own. At some point, however, the mesh will not show in my ...
by ShadeOfWar
Tue Jan 31, 2006 1:57 pm
Forum: Map Making Support
Topic: Non-icon 1.5.2 Discussion
Replies: 1
Views: 1087

Ok some non-icon issues. Running OS X 1.3 on an IBook G4... 1. The New Tag and Duplicate commands don't work. When I try either one, the cursor switches to the busy animation and stays as such until I force quit Fear. 2. In the artifact tag, the Expiry Time feature doesn't seem to work. When I chan...
by ShadeOfWar
Tue Jan 31, 2006 1:56 pm
Forum: Map Making Support
Topic: New Stuff - Read this
Replies: 69
Views: 25989

<span style='font-size:17pt;line-height:100%'>Ok some non-icon issues. </span> Perhaps we should split the thread? Don't know, it's up to the moderators... Also, if I can find some time, I may do some icons. I've wanted to try my hand at making some as close to the originals as possible.. or I may ...
by ShadeOfWar
Tue Jan 31, 2006 9:22 am
Forum: Map Making Support
Topic: New Stuff - Read this
Replies: 69
Views: 25989

<span style='font-size:17pt;line-height:100%'>Ok some non-icon issues. </span> Running OS X 1.3 on an IBook G4... 1. The New Tag and Duplicate commands don't work. When I try either one, the cursor switches to the busy animation and stays as such until I force quit Fear. 2. In the artifact tag, the...
by ShadeOfWar
Fri Jan 06, 2006 11:39 am
Forum: Map Making Support
Topic: Projectile CLASS settings
Replies: 6
Views: 1940

Yes, Hara, but in this case it hardly makes sense. The unit could not have had two hard death sequences, and the only thing I can imagine is the burned sequence being triggered, but that is rather obscene, and I take it Ozone didn't give the unit any sequence, hard death or otherwise, that resemble...