Adios Badindows, Welcome Linux!
Finally a new version of M2 in Linux!
Nice iniative guys!
Linux kick ass!!
ps/ i already access to pv testers seccion
Search found 15 matches
- Thu Jun 16, 2011 1:06 pm
- Forum: General Discussion
- Topic: Myth II Linux Beta Testing
- Replies: 79
- Views: 41111
- Sun Feb 27, 2011 6:45 pm
- Forum: Map Making Support
- Topic: as a substitute cutscnes?
- Replies: 7
- Views: 2544
Re: as a substitute cutscnes?
Ae Julio, good see you !
O nome correto da pasta é "cutscenes" e não "cutscene"!! Só renomear ai o video SMK deve funcionar
ps/Thx Pyro for tell about this topic
O nome correto da pasta é "cutscenes" e não "cutscene"!! Só renomear ai o video SMK deve funcionar
ps/Thx Pyro for tell about this topic
- Sat Sep 19, 2009 4:05 pm
- Forum: Map Making Support
- Topic: Myth 2 portuguese version: bug with Loathing
- Replies: 14
- Views: 3734
Re: Myth 2 portuguese version: bug with Loathing
Thx Pyro, i'll try to do this.
- Tue Sep 15, 2009 7:38 pm
- Forum: Map Making Support
- Topic: Myth 2 portuguese version: bug with Loathing
- Replies: 14
- Views: 3734
Re: Myth 2 portuguese version: bug with Loathing
Here is the link to the portuguese tags, if u can help us
-LINK REMOVED -
-LINK REMOVED -
- Wed Sep 09, 2009 9:24 pm
- Forum: Map Making Support
- Topic: Myth 2 portuguese version: bug with Loathing
- Replies: 14
- Views: 3734
Re: Myth 2 portuguese version: bug with Loathing
i got this same problem when a tried to edit map actions on Loathing.
For now i start the uploading the portuguese tags like u guys request. When it is finished i´ll post the link in here.
For now i start the uploading the portuguese tags like u guys request. When it is finished i´ll post the link in here.
- Sun Oct 29, 2006 12:49 pm
- Forum: Map Making Support
- Topic: Lord of the Rings for myth2
- Replies: 80
- Views: 40401
- Sat Oct 28, 2006 12:56 pm
- Forum: Map Making Support
- Topic: 2 Questions About Sounds Tag
- Replies: 9
- Views: 2966
- Thu Oct 26, 2006 8:50 pm
- Forum: Map Making Support
- Topic: 2 Questions About Sounds Tag
- Replies: 9
- Views: 2966
If it played too fast it was probably at 8,000 or 11,000Hz. Myth plays sfx from a 22,000Hz base speed; if the Hz level is lower, it plays the sfx too quickly, if the Hz level is higher, it plays the sfx too slowly. Try saving your sound clip at 22,050Hz, and it'll run at a correct 1:1 speed in Myth...
- Thu Oct 26, 2006 6:09 pm
- Forum: Map Making Support
- Topic: 2 Questions About Sounds Tag
- Replies: 9
- Views: 2966
- Thu Oct 26, 2006 4:50 pm
- Forum: Map Making Support
- Topic: 2 Questions About Sounds Tag
- Replies: 9
- Views: 2966
2 Questions About Sounds Tag
- Can i extract .WAV file from a Sounds Tag?
- These days i was trying to insert some sounds in one plugin. Until there all good… but when the sound is executed in too fast velocity. Whats it can be?
- These days i was trying to insert some sounds in one plugin. Until there all good… but when the sound is executed in too fast velocity. Whats it can be?
- Thu Oct 26, 2006 11:16 am
- Forum: Map Making Support
- Topic: Invisible unit
- Replies: 8
- Views: 2611
- Wed Oct 25, 2006 6:04 pm
- Forum: Map Making Support
- Topic: Invisible unit
- Replies: 8
- Views: 2611
- Wed Oct 25, 2006 5:12 pm
- Forum: Map Making Support
- Topic: Invisible unit
- Replies: 8
- Views: 2611
i make it, but...when maps with a Dghost was loading back to Myth2 Screen
i checked the Myth file log, look:
What it means?
i checked the Myth file log, look:
Code: Select all
Error: Data Mismatch in .\Myth2Code\unit_definitions.c, line #181: dwarf (ghost) unit definition has mismatched collection reference (dwar) and monster (dwm2).
- Wed Oct 25, 2006 3:31 pm
- Forum: Map Making Support
- Topic: Invisible unit
- Replies: 8
- Views: 2611
Invisible unit
Hello guys,
I have a question...
How can i place an invisible unit (overhead map only) ?
I want place a dorf (ghost) invisble on overhead map.
Kind regards,
Fidel.
I have a question...
How can i place an invisible unit (overhead map only) ?
I want place a dorf (ghost) invisble on overhead map.
Kind regards,
Fidel.
- Mon May 01, 2006 9:41 am
- Forum: Map Making Support
- Topic: Night Aspect
- Replies: 2
- Views: 1109