Search found 15 matches

by fidel
Thu Jun 16, 2011 1:06 pm
Forum: General Discussion
Topic: Myth II Linux Beta Testing
Replies: 79
Views: 41111

Re: Myth II Linux Beta Testing

Adios Badindows, Welcome Linux!

Finally a new version of M2 in Linux!
Nice iniative guys!

Linux kick ass!! :lol: :lol: :lol:

ps/ i already access to pv testers seccion
by fidel
Sun Feb 27, 2011 6:45 pm
Forum: Map Making Support
Topic: as a substitute cutscnes?
Replies: 7
Views: 2544

Re: as a substitute cutscnes?

Ae Julio, good see you !

O nome correto da pasta é "cutscenes" e não "cutscene"!! Só renomear ai o video SMK deve funcionar ;)


ps/Thx Pyro for tell about this topic ;)
by fidel
Sat Sep 19, 2009 4:05 pm
Forum: Map Making Support
Topic: Myth 2 portuguese version: bug with Loathing
Replies: 14
Views: 3734

Re: Myth 2 portuguese version: bug with Loathing

Thx Pyro, i'll try to do this.
by fidel
Tue Sep 15, 2009 7:38 pm
Forum: Map Making Support
Topic: Myth 2 portuguese version: bug with Loathing
Replies: 14
Views: 3734

Re: Myth 2 portuguese version: bug with Loathing

Here is the link to the portuguese tags, if u can help us

-LINK REMOVED -
by fidel
Wed Sep 09, 2009 9:24 pm
Forum: Map Making Support
Topic: Myth 2 portuguese version: bug with Loathing
Replies: 14
Views: 3734

Re: Myth 2 portuguese version: bug with Loathing

i got this same problem when a tried to edit map actions on Loathing.

For now i start the uploading the portuguese tags like u guys request. When it is finished i´ll post the link in here.
by fidel
Sun Oct 29, 2006 12:49 pm
Forum: Map Making Support
Topic: Lord of the Rings for myth2
Replies: 80
Views: 40401

Well well Well...good job Hamurabi :lol: :lol: :lol:
by fidel
Sat Oct 28, 2006 12:56 pm
Forum: Map Making Support
Topic: 2 Questions About Sounds Tag
Replies: 9
Views: 2966

oh nice, thank u :) :) :)
by fidel
Thu Oct 26, 2006 8:50 pm
Forum: Map Making Support
Topic: 2 Questions About Sounds Tag
Replies: 9
Views: 2966

If it played too fast it was probably at 8,000 or 11,000Hz. Myth plays sfx from a 22,000Hz base speed; if the Hz level is lower, it plays the sfx too quickly, if the Hz level is higher, it plays the sfx too slowly. Try saving your sound clip at 22,050Hz, and it'll run at a correct 1:1 speed in Myth...
by fidel
Thu Oct 26, 2006 6:09 pm
Forum: Map Making Support
Topic: 2 Questions About Sounds Tag
Replies: 9
Views: 2966

Is it for Windows?
by fidel
Thu Oct 26, 2006 4:50 pm
Forum: Map Making Support
Topic: 2 Questions About Sounds Tag
Replies: 9
Views: 2966

2 Questions About Sounds Tag

- Can i extract .WAV file from a Sounds Tag?

- These days i was trying to insert some sounds in one plugin. Until there all good… but when the sound is executed in too fast velocity. Whats it can be?
by fidel
Thu Oct 26, 2006 11:16 am
Forum: Map Making Support
Topic: Invisible unit
Replies: 8
Views: 2611

The Elfoid wrote:The future of Myth map-making is in Brazil.
Lol Elf 8) 8) 8)
by fidel
Wed Oct 25, 2006 6:04 pm
Forum: Map Making Support
Topic: Invisible unit
Replies: 8
Views: 2611

nice!! :!: :!:

Thx for u help man :!: :!: :D
by fidel
Wed Oct 25, 2006 5:12 pm
Forum: Map Making Support
Topic: Invisible unit
Replies: 8
Views: 2611

i make it, but...when maps with a Dghost was loading back to Myth2 Screen

i checked the Myth file log, look:

Code: Select all

Error: Data Mismatch in .\Myth2Code\unit_definitions.c, line #181: dwarf (ghost) unit definition has mismatched collection reference (dwar) and monster (dwm2).
What it means?
by fidel
Wed Oct 25, 2006 3:31 pm
Forum: Map Making Support
Topic: Invisible unit
Replies: 8
Views: 2611

Invisible unit

Hello guys,

I have a question...

How can i place an invisible unit (overhead map only) ?

I want place a dorf (ghost) invisble on overhead map.

Kind regards,
Fidel.
by fidel
Mon May 01, 2006 9:41 am
Forum: Map Making Support
Topic: Night Aspect
Replies: 2
Views: 1109

i have a question...
How i can put a night aspect in my plugin?


thanx, fidel.