Search found 24 matches
- Wed Feb 28, 2007 4:10 pm
- Forum: Map Making Support
- Topic: Unit Experience
- Replies: 11
- Views: 5851
- Wed Feb 28, 2007 3:57 pm
- Forum: Map Making Support
- Topic: Unit Experience
- Replies: 11
- Views: 5851
Another thing about the recovery time - Myth stops subtracting from the recovery time after a certain number of kills (I think it's 5?). Yeah I looked in the 1.5 fear doc and it said the myth default is 5. How do I change this? In the doc it said you use the extended flags and put a value from 1 to...
- Tue Feb 27, 2007 6:42 pm
- Forum: Map Making Support
- Topic: Unit Experience
- Replies: 11
- Views: 5851
Unit Experience
I was looking a the warrior's sword swing and noticed that the Recovery Time was 0.0100 and the Recovery Time Experience Delta was 0.0100 too. In the fear documentation it states that the Recovery Time Experience is "the amount that is removed from the Recovery Time every time a unit scores a k...
- Wed Feb 14, 2007 7:25 pm
- Forum: Map Making Support
- Topic: Health Regeneration
- Replies: 3
- Views: 1602
- Tue Feb 13, 2007 7:04 pm
- Forum: Map Making Support
- Topic: Health Regeneration
- Replies: 3
- Views: 1602
Health Regeneration
I was wonder how I can make a unit continuously regenerate it's health. I was thinking you'd have some kind of journeyman's heal continuously being cast on the unit by itself that had no flinching effect but how do you make a unit have some kind of permanent effect like that?
- Mon Feb 12, 2007 8:07 pm
- Forum: Map Making Support
- Topic: remaking solo levels for co-op multiplayer
- Replies: 2
- Views: 1644
- Sun Feb 11, 2007 6:18 pm
- Forum: Map Making Support
- Topic: remaking solo levels for co-op multiplayer
- Replies: 2
- Views: 1644
remaking solo levels for co-op multiplayer
I always think about remaking the solo myth II levels for co-op. I love playing the levels like redemption online with others but the levels aren't really meant to be played that way and I think they can be improved. One problem is players sometimes get bored with the units they are given, like when...
- Mon Dec 18, 2006 8:55 pm
- Forum: Map Making Support
- Topic: Sounds KIll Sounds
- Replies: 3
- Views: 1508
- Mon Dec 18, 2006 8:53 pm
- Forum: Map Making Support
- Topic: Units Createing Walls
- Replies: 10
- Views: 3205
- Sun Dec 17, 2006 5:07 pm
- Forum: Map Making Support
- Topic: Units Createing Walls
- Replies: 10
- Views: 3205
- Sun Dec 17, 2006 3:12 pm
- Forum: Map Making Support
- Topic: Latest Amber for Mac(?); projectile question
- Replies: 3
- Views: 1464
Re: Latest Amber for Mac(?); projectile question
Also, does anyone know how to make a projectile that can travel straight through units, blasting them apart, until it hits the ground, when it explodes? I've tried a number of things but the results are awful. (I want to create a ballista arrow that plows directly through enemies.) What fields must...
- Sun Dec 17, 2006 2:11 pm
- Forum: Map Making Support
- Topic: Units Createing Walls
- Replies: 10
- Views: 3205
What monster can summon other monsters? I'll need something to start off from since I don't know how that works. The summoner doesn't actually summon units does he? I tried testing his special ability out and it didn't do anything besides a cool noise. Hmm, It might be a good idea to tell you what I...
- Sun Dec 17, 2006 2:15 am
- Forum: Map Making Support
- Topic: Units Createing Walls
- Replies: 10
- Views: 3205
Units Createing Walls
I was thinking if units can drop objects and make rings around themselves would they be able to make a ring of objects? I want to make a unit able to create a wall around themselves is this possible?
- Sat Dec 09, 2006 8:13 pm
- Forum: Map Making Support
- Topic: Projectile Problems
- Replies: 16
- Views: 6312
- Sat Dec 09, 2006 1:25 pm
- Forum: Map Making Support
- Topic: Projectile Problems
- Replies: 16
- Views: 6312