Search found 24 matches

by Nekura
Wed Feb 28, 2007 4:10 pm
Forum: Map Making Support
Topic: Unit Experience
Replies: 11
Views: 5851

When I look in "about fear" it says I'm using 1.5.2? Idk? Oh also I am no longer to get online I get the "data does not match" error. I reinstalled myth and patched it to 1.6 but still can't join games. I'm going to try reinstall it again. I'm pretty the reason I still have the t...
by Nekura
Wed Feb 28, 2007 3:57 pm
Forum: Map Making Support
Topic: Unit Experience
Replies: 11
Views: 5851

Another thing about the recovery time - Myth stops subtracting from the recovery time after a certain number of kills (I think it's 5?). Yeah I looked in the 1.5 fear doc and it said the myth default is 5. How do I change this? In the doc it said you use the extended flags and put a value from 1 to...
by Nekura
Tue Feb 27, 2007 6:42 pm
Forum: Map Making Support
Topic: Unit Experience
Replies: 11
Views: 5851

Unit Experience

I was looking a the warrior's sword swing and noticed that the Recovery Time was 0.0100 and the Recovery Time Experience Delta was 0.0100 too. In the fear documentation it states that the Recovery Time Experience is "the amount that is removed from the Recovery Time every time a unit scores a k...
by Nekura
Wed Feb 14, 2007 7:25 pm
Forum: Map Making Support
Topic: Health Regeneration
Replies: 3
Views: 1602

Thanks. That one less thing for me to think about now.
by Nekura
Tue Feb 13, 2007 7:04 pm
Forum: Map Making Support
Topic: Health Regeneration
Replies: 3
Views: 1602

Health Regeneration

I was wonder how I can make a unit continuously regenerate it's health. I was thinking you'd have some kind of journeyman's heal continuously being cast on the unit by itself that had no flinching effect but how do you make a unit have some kind of permanent effect like that?
by Nekura
Mon Feb 12, 2007 8:07 pm
Forum: Map Making Support
Topic: remaking solo levels for co-op multiplayer
Replies: 2
Views: 1644

That's cool, I figured there might be some. I wish I would see more on the net. Mazz is a fun co-op but it gets old being one of the only ones that people play a lot.
by Nekura
Sun Feb 11, 2007 6:18 pm
Forum: Map Making Support
Topic: remaking solo levels for co-op multiplayer
Replies: 2
Views: 1644

remaking solo levels for co-op multiplayer

I always think about remaking the solo myth II levels for co-op. I love playing the levels like redemption online with others but the levels aren't really meant to be played that way and I think they can be improved. One problem is players sometimes get bored with the units they are given, like when...
by Nekura
Mon Dec 18, 2006 8:55 pm
Forum: Map Making Support
Topic: Sounds KIll Sounds
Replies: 3
Views: 1508

Uhh I hate that. I made an attack that sends a chain of explosives to an enemy but all you really hear is one explosion all the explosions cancel each other out.
by Nekura
Mon Dec 18, 2006 8:53 pm
Forum: Map Making Support
Topic: Units Createing Walls
Replies: 10
Views: 3205

I've tried the stunning thing before. The problem with that is that it doesn't really work as a barrier just something to freeze units, which I don't want.
by Nekura
Sun Dec 17, 2006 5:07 pm
Forum: Map Making Support
Topic: Units Createing Walls
Replies: 10
Views: 3205

Is this the only way I can make my wall?
by Nekura
Sun Dec 17, 2006 3:12 pm
Forum: Map Making Support
Topic: Latest Amber for Mac(?); projectile question
Replies: 3
Views: 1464

Re: Latest Amber for Mac(?); projectile question

Also, does anyone know how to make a projectile that can travel straight through units, blasting them apart, until it hits the ground, when it explodes? I've tried a number of things but the results are awful. (I want to create a ballista arrow that plows directly through enemies.) What fields must...
by Nekura
Sun Dec 17, 2006 2:11 pm
Forum: Map Making Support
Topic: Units Createing Walls
Replies: 10
Views: 3205

What monster can summon other monsters? I'll need something to start off from since I don't know how that works. The summoner doesn't actually summon units does he? I tried testing his special ability out and it didn't do anything besides a cool noise. Hmm, It might be a good idea to tell you what I...
by Nekura
Sun Dec 17, 2006 2:15 am
Forum: Map Making Support
Topic: Units Createing Walls
Replies: 10
Views: 3205

Units Createing Walls

I was thinking if units can drop objects and make rings around themselves would they be able to make a ring of objects? I want to make a unit able to create a wall around themselves is this possible?
by Nekura
Sat Dec 09, 2006 8:13 pm
Forum: Map Making Support
Topic: Projectile Problems
Replies: 16
Views: 6312

K got it
by Nekura
Sat Dec 09, 2006 1:25 pm
Forum: Map Making Support
Topic: Projectile Problems
Replies: 16
Views: 6312

Cool it works now. For future reference, what program did you use to make the invisible fireball?

Thanks a lot! :D