Epilogue - Can I force it to play?

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William Wallet
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Post by William Wallet »

Is there any way I can use Resorcerer or anything to edit a map tag, so that Myth will recognise it as the last level? And therefore play my epilogues?
I realise that the majority of Myth players aren't interested in the kind of verbose storylines that I'm into, but nonetheless - if you write something, you'd like people to see it. They can always force quit anyway.
Okay I got the models but now I'm too dumb to do anything with 'em
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Horus
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Post by Horus »

Unfortunately there isn't :/

It very much seems that if you hex, alter or try to replace the last level (ie The Forge), the Epilogue will no longer play (even just extracting the mesh tag from the Tags...).

It is very probably a directory listing in the Myth code itself that looks for the last level in a specfic place (ie the Large Tag), then uses it from there, changing the last level changes it's directory (ie to a Mesh Tag folder in your local or your plug).

All that really means is that something introduced in 1.4 or 1.5 has removed the option of using the header of the last game to run a new epilogue.

Your only option would be to make a blank level that occurs after your last level to use the Journal feature (remember to leave a note that the level will crash because it's only a placeholder).
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Phex
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Post by Phex »

You could also make an epilogue.smk which would show up after the last level has been beaten. You could rip the movie from the regular Myth epilogue with an altered text, so nobody might recognize the difference.

Another possibility would be a cutscene map like in TSG, where a whole map is used to tell the beginning of the story with scripting, voices, subtitles etc.
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William Wallet
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Post by William Wallet »

orrr... I just won't have an epilogue!

No - I always put them in campaigns regardless. The fact that one can't see it unless they extract the necessary files into a 'local' folder makes no-never-mind to me.

Thanks anyway! :D
Okay I got the models but now I'm too dumb to do anything with 'em
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haravikk
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Post by haravikk »

You could get away with a little bit of trickery. For example you could place a black area to your map and have the camera move to this (make sure it has raised edges so it contains the camera. It would have to be far enough from player accessible areas that they can't move the camera to it normally (due to the boundaries imposed by your explored map areas.

Then simply have timed text scroll onto the screen in the normal method (ie a sound with no actual sound, just subtitles).

If your map is already made then you needed bother with a black area if you have a suitable place to leave the camera that makes a good backdrop to the ending. You can script a way to skip the ending if you require it.
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capital
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Post by capital »

William Wallet wrote:orrr... I just won't have an epilogue!

No - I always put them in campaigns regardless. The fact that one can't see it unless they extract the necessary files into a 'local' folder makes no-never-mind to me.

Thanks anyway! :D
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