Mounted units velocity attack - attack proportional to speed

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carlinho
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Post by carlinho »

is there a way to make horse units attack heavier when they first hit the enemy units coming running?
or because myth units stop to hit it is impossible?

it would be cool to make the first crash of a horseman against an infantry unit heavier than the rest of the hits the horseman inflicts on the latter.

thanks!
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William Wallet
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Post by William Wallet »

This is something I was always dying to see in Myth - momentum having an impact on unit damage. Unfortunately I don't really see it being possible.

At least, you wouldn't be able to repeat it. You could have a mana or ammunition based attack, that goes off just a little further away from your unit than the regular melee strike. Then, once the mana runs out (you can make it so it doesn't recharge if you like) they'll just use the regular attack.

Sounds hokey I suppose... it really wouldn't compete with an actual momentum attack I suppose. :D
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Zeph
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Post by Zeph »

Main momentum attack - double dmg with full mana
Secondary attacks - use 1/4 or 1/3 of mana for each blow. This way you cant attack with the main one unless you stop fighting(which means retreating) then coming back in a few seconds later.

Give a very fast animation for the main one, like one frame and very fast tick between frames(0) this way the dmg dealt is at the exact same time it hits the unit. You can have "is propelled" and it would send the units flying away :)

Try with these settings and im pretty sure you can achieve something great
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William Wallet
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Post by William Wallet »

Sounds neat enough. I wouldn't do it without hiding the blue bar of course. Can't stand that thing.
Okay I got the models but now I'm too dumb to do anything with 'em
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carlinho
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Post by carlinho »

pretty neat!!!!!!!!!!
great idea!!!!
I'll give it a try!

thanks guys
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Zeph
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Post by Zeph »

yes, hiding blue bar is a good idea william :)

The main trample attack could also be an area of effect so it could bump a bunch of units at the same time, make sur cavalries are immune to that kind of dmg(use gas for example)
vinylrake
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Post by vinylrake »

Zeph wrote:yes, hiding blue bar is a good idea william :)

The main trample attack could also be an area of effect so it could bump a bunch of units at the same time, make sur cavalries are immune to that kind of dmg(use gas for example)
If you use gas to determine whether a trample effect does damage you might get some unexpected results, I think Thrall (and maybe other undead units?) are resistant to gas (logically maybe because they don't breathe?)
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