Model animations vitality?

A forum for discussing map making ideas and problems for the Myth series.
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Road
Posts: 372
Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

I was going to suggest lowering the "wall monster trigger"s min damage as well. Another option would be to raise the "explosive" damage in its effects section too.
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Taskman
Posts: 60
Joined: Sat Apr 17, 2004 7:58 am
Location: Mantova, Italy
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Post by Taskman »

Taskman wrote:The first thing I did was increasing the "Damage by Explosion" from 0.398 to 0.796.

This worked fine at first, and thus I classified that problem as "SOLVED".

Then I thought to myself - what happens if a wight attacks that wall? I made the same changes to the object tag linked to the dam and waited.

-- Looks like a single wight was enough to destroy the wall. --

No good.
:laugh:
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