A Few Problems

A forum for solving problems that might be encountered during installation, updating, or in game.
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Lugas
Posts: 531
Joined: Fri Feb 03, 2006 4:20 pm

Post by Lugas »

Here are my few problems:

1) I've had Requiem of the Dead for a while now, but there is something that is odd: Mazzarin looks like Rabican. Also the energy ball things that blows enemies up and passes on to others has no icon. All it says is "3".

2) On Mazzarin's Demise, the Pyromancer and Electromancer don't recover Mana when I put their inventory on "None", hit t, then click the Pyro/Electro mancers. I looked up very closely and they don't often recover any mana at all! This is more annoying on the Electromancer because her attacks drain a lot of mana or I use her to blow enemies up to many times... :roll:
Note: I have the latest version of Mazz's Demise 5.

Is there anything I'm doing wrong/not doing at all or a bug of some type?

Cheers in advance =)
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Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Post by Graydon »

Your issue with DoD is one I can't explain... it seems as if you're using a tagset or something odd....

As for #2, you're doing everything perfectly, except effective use of your mana ;) Mana recharge takes a LONG LONG LONG time to recover all your mana from 0%--->100%... probably a successive hour and 20 minutes of clicking, without using any at all during that period. Your best bet is to save your mana and use it more efficiently, and hope for RCs (recharger orbs).

Here's some basic tips for using the electro effectively:

*Never use bolt on anything strong, since it drains tons of mana.... it's also most effective on grouped units... sooo: Myrms, Ghols, Souls, and sometimes if they're tight enough, mauls and styges.

*Use web on just about anything to kill it, and once you're vetted, a few nicely placed webs will take out a beholder in seconds.

*Chain is designed exclusively for eliminating ghost archers, souless, and ghol hordes.

Most of the above can be used with just one or two shots to eliminate a wave. If you cant feasibly see yourself being able to kill the wave quickly with one or two attacks, use other units to do it.

If you want pyro tips, let me know :)
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Lugas
Posts: 531
Joined: Fri Feb 03, 2006 4:20 pm

Post by Lugas »

Graydon wrote:RCs (recharger orbs).
Do you know what Recharger Orbs look like. Do they look like tiny rainbow crystals (like the one on "A Murder of Crows") or something else. I think that tiny rainbow crystals are only for Mazz. Do they also work on Pyromancers?
Also coming back to Rabican, I don't have the Rabican collection or anything that does strange things to plugins. However, I do have Frenzy of the Damned.
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iron
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Post by iron »

Lugas ... I still think your local folder isn't empty.
...playing as long5hot on War Thunder
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ChrisP
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Post by ChrisP »

From what I remember, for the final of RotD, Ghost used Rabican as the Mazzarin unit, so you're seeing what you're supposed to see.

Mancer rechargers are small blue pyramids. Both the Pyro and Electro can use them.

Graydon is right about the mana, without a recharger, manually recharging mana only gives you a tiny amount for emergency uses of the weaker low mana-cost spells.

Graydon is mostly right about the other stuff too, but in my opinion, Bolt is very useful on lone Beholders and Red Dragons, despite the high mana cost. And Chain is useful on softening the tougher Maul waves since they have such a weak resistance to lightning and there's not a whole lot that kills them outright anyway.
Lugas
Posts: 531
Joined: Fri Feb 03, 2006 4:20 pm

Post by Lugas »

ChrisP wrote:From what I remember, for the final of RotD, Ghost used Rabican as the Mazzarin unit, so you're seeing what you're supposed to see.
But in the screenshots of RotD, Mazzarin looks like an avatara from TFL. Also this doesn't explain why Mazzarin has no ammunition icon.
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