map size incremented in new update - is it already done?

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carlinho
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Post by carlinho »

I read in one of the postings that the map size limit was going to be insanely increased from the 2500 x 1500 or around that to almost double.
is that expected only in the new 1.5.2 that still is not around or is it already in one of the betas and ready to download?

I would love to start working on a huge map for the Greek Project and was wondering...

thanks!
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Myrd
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Post by Myrd »

The limit has been removed completely, and you can try it out in Build 279 of 1.5.2. Though, larger maps will make Myth run slower, so be aware.
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carlinho
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Post by carlinho »

Thanks Myrd, cool to know!
What do you think would be a decent size bigger than the previous limit where it wouldn't lag ?
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Eddaweaver
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Post by Eddaweaver »

That would depend on how much ram the user's computer had
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carlinho
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Post by carlinho »

uhh...let's say 512mb
pentium 4 x 1.66 processor
so as to name a normal thing
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capital
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Post by capital »

Does removing the limit have more effect on video RAM, or System RAM?
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carlinho
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Post by carlinho »

was the number of collections and models on map also incremented?

I did a map 2560 x 2560 and it plays on pc in single player
would there be any problems later on that you know?

is there a document that has all this info so as to not need to ask each time?

thanks so much!!!!
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Myrd
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Post by Myrd »

You can see normal mesh limits in Loathing. It's the last item in the Mesh menu.
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carlinho
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Post by carlinho »

uh huh!
that's great myrd !
never realized that existed there....

cool feature!
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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