ADT classic maps

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A-Red
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ADT classic maps

Post by A-Red »

Does anyone know where to find a working copy of the original ADT mapset? The one at udogs (Alien_-_Dark_Tidev1.0.sit) is corrupted. There's another one there called "ADT classic maps", but that's just a patch. There are a lot of newer ADT maps floating around, but not the original pack it seems--the one with Hadley's Hope, Warzone, etc.
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Horus
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Post by Horus »

What like

ADT - Munitions Base
ADT - Seven Dead Lies
ADT - WhereTheRiverRunsRed
ADT Earthwar map pack

?


I grabbed all these back when the Mill was still running, I think some other people around here with faster connections might have them too.
A-Red
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Post by A-Red »

No, none of those were the originals, and all can be found on udogs (though some are nice maps).

According to the readme in the patch file, the original mappack contained:

into the hive/into the hive - SURVIVOR
lead foundry
hadleys hope
ryushi/ryushi - WARZONE
northwest outpost
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Baak
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Post by Baak »

I have the old version that was an all-in-one plugin - it's called "ALIEN - Dark Tide v1.0"


Then I also have the following:

ADT classic maps v1.2
ADT Earthwar map pack
ADT Tagset 1.3

ADT - A Star Fell Burning
ADT - LV426
ADT - Munitions Base
ADT - Port Eden
ADT - Seven Dead Lies
ADT - WhereTheRiverRunsRed
ADT- Tundra Base


My understanding is that the Tagset + classic maps = the original plugin. The other plugins are separate maps afaik.

There are also a couple of newer ones that are discussed on the forums here somewhere: ADT - Line of Fire (LOF) as well as two ADT Solos (!!) that I have yet to try. I have them all.

Would you like a zip of some of these? :)
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Cobalt 7
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Post by Cobalt 7 »

I found the all in one a little while ago, but I'd love to have the tagset. Care to upload to uDogs or a host site?
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Baak
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Post by Baak »

I've put the ADT Tagset + Classic Maps + Earthwar Maps here:

[Edit: This link is going to disappear soon(tm), so use the other link I list in the follow-up reply below]
http://www.orderofhpak.com/TempDownload ... rthwar.zip


That link may or may not stay up for too long, but should be good for at least a week. :)

Let me know if you have any problems with the zip.
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Baak
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Post by Baak »

I've put up a new link for the ADT (Alien Dark Tide) Tagset + Classic Maps + Earthwar Maps zip. The old link (listed above) will disappear soon(tm)...

The new link is straight off the OoH Battle Plan (our dynamic map standard). The ADT entry is currently towards the top since it's a new posting (and it auto-sorts by most-recent-date-added). Note that you can download anything but "private" stuff (unless you're an OoH Member/Guest).

In addition, I've uploaded the ADT Manual and put a link to it off the download entry in the Battle Plan.


I'll probably be adding other zips of ADT maps over the coming weeks/months as we play it more, since I haven't received any requests for people wanting them separately.

Let me know if you have any problems downloading the ADT zip file or viewing the Manual (remember that many links from the manual itself are long-since dead, so don't report those).
Myrd
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Post by Myrd »

Eeek! "ADT Tagset 1.3" is actually a patch, which means it will make everything red. (It also sticks its own UI on everything. An interesting project for someone, would be to separate the UI out into a proper 1.6 Interface file.)
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Baak
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Post by Baak »

I *just* discovered this not 10 minutes ago!!

I've just finished uploading a new zip that contains a new "ADT Tagset 1.3 (no auto-load)" which acts like a regular tagset (and loads after other plugins so it works with the ADT Maps).

I have not separated out the interface file yet, but at least we'll have a working tagset!

I'll post here when the zip is ready for download - should be about 15 minutes. :)
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Baak
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Post by Baak »

As of now the zip file on the OoH Battle Plan contains the modified "ADT Tagset 1.3 (no auto-load)" plugin which acts like the WWII Tagset (i.e. it must be made Active along with whatever ADT Maps you load).

This will still change the UI (and various text) to ADT style but will make it much more playable. :)
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Khadrelt
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Post by Khadrelt »

Myrd wrote:An interesting project for someone, would be to separate the UI out into a proper 1.6 Interface file.
I sort of did that. It definitely isn't complete, but it has the main menu, the men menu music, a lot of the internal game sounds, and whatnot. For everything that's missing I just used TFL interface elements.

If there's a more complete one out there, I'd like to know about it.
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