What do the difficulty levels in Myth affect ?
What do the difficulty levels in Myth affect ?
I have always played Myth with normal difficulty.
Do the difficulty levels in Myth affect just the number of enemies, or do they modify the strength and abilities of the units (less attack range, slower, less health, etc.) ? Does that go for 3rd party solos as well ?
Do the difficulty levels in Myth affect just the number of enemies, or do they modify the strength and abilities of the units (less attack range, slower, less health, etc.) ? Does that go for 3rd party solos as well ?
They affect how cool you are. For example, since you're a normal-difficulty player, we all get to look down on you now.
~J
(Seriously, I believe it's just number of enemies. Third-party solos can do pretty much whatever they want with the difficulty levels, as you can see in Mazz VI, which varies enemy attack speed, friendly health, friendly unitcount, enemy quantity, initial inventory, etc.)
~J
(Seriously, I believe it's just number of enemies. Third-party solos can do pretty much whatever they want with the difficulty levels, as you can see in Mazz VI, which varies enemy attack speed, friendly health, friendly unitcount, enemy quantity, initial inventory, etc.)
Failure: when your best just isn't good enough.
Heroic and Legendary are just the same as Normal, but have more enemies. Timid and Simple usually have the same amount of enemies as Normal, but there is a difference. I asked it once, here's that topic, look at it, there is an explanation:
http://projectmagma.net/forum/viewtopic ... difference
http://projectmagma.net/forum/viewtopic ... difference
Thanks for the replys and the great link.
I've always avoided the higher levels because I thought my units' performance would be crippled. It is good to know that is not the case. I love the way Bungie handled the difficulty levels. It certainly adds to the replayability too !
Now I am gonna be cool like the rest of you !
Thanks !
I've always avoided the higher levels because I thought my units' performance would be crippled. It is good to know that is not the case. I love the way Bungie handled the difficulty levels. It certainly adds to the replayability too !
Now I am gonna be cool like the rest of you !
Thanks !
It could be my imagination, or a function of how much more I want every single bottle to explode when I am playing on legendary, but I swear when I play on legendary difficulty that dorf bottles are less likely to explode.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- Gjallarhorn
- Posts: 102
- Joined: Wed Dec 06, 2006 3:40 am
- Location: Leeuwarden, The Netherlands
Difficulty levels might mean all kinds of things on multiplayer maps. On Leagues from Nowhere on Legendary you get exploding morts for the ghols to pick up; other maps it might be number or type of units you get; other times might give you more flags or balls for flag or ball games, etc.
Really? You gotta throw 1000 times to get three duds in a row? Seems like it happens all the time. Or so.Enculator wrote:1/10 bottles duds.
Once, both my dorf bottles didnt explode (0.1*0.1), then my dorf shot again and duded too (0.1*0.1*0.1 = 0.001 odds).
Some days, luck sucks !
Well, that's what the file at http://hl.udogs.net/files/Gaming/%20Myt ... _stats.zip
says !
says !
- Gjallarhorn
- Posts: 102
- Joined: Wed Dec 06, 2006 3:40 am
- Location: Leeuwarden, The Netherlands
That's true, it's the average chance of getting a dud in theory, but sometimes it happens you throw 20 cocktails and 3 explode, it's still average.Enculator wrote:uhhh yeah, but since 1/10 is the odd of 1 dud, 2 duds in a row is 1/10 * 1/10 which is 1/100...
What's the chance of a dud in heavy rain?
There's no average about it—the chance of getting three duds in a row with a 1/10 chance of dudding is 1/1000, exactly. For a number of trials that isn't infinite, the average occurrence will probably not be 1/1000 (though it will approach it as trials increase).
~J
~J
Failure: when your best just isn't good enough.