absolutely, it would take you ages to walk from one side to the other.
but so big as 70% of that is the Greek city I did with an acropolis similar to the one athens has and huge walls around it, and a harbour with a huge birreme in it...and I needed space (30%) for a huge army to lay outside the walls and to siege it...
2560 x 2560 works fine on a PC in single player...
the problem isn't whether the map will load - as long as myth has the RAM available it will - but whether an independent plugin with the cmap/smap collection tag in it will be valid. if one of the coders knows whether that particular limit has been increased and happens to read this thread, can you please chime in?
that sucks...I'm in the middle of doing this insane huge map....
I remember somebody telling me the limit was expanded and that you could do maps this big, but I can't remember when or who, and couldn't find it on the search forums...
well the easy way to find out, as i suggested first off, is to build a plugin using the large mesh that you have, remove your local folder for the test, and see if myth likes the plugin.
Well, I think it was Myrd who wrote somewhere on forums that limit is really big and I think 2560x2560 should work, but I'd rather wanted to ask. But Carl, if you say it works, then it's great
well, the plugin worked and I played the level in single player...but before you put tons of hours on the map, test it without too many things to see if it works on your computer.
It does play on my pc but on my mac it lags bad.
2560 x 2560 and it has tons of models, units, scenery, scripting, etc
on my pc pentium II 2 ghz 512mb video card it runs smooth, but on my mc power mac 1.5ghz (not intel) it sucks
still, not for the map but for the high res units and the complexity of the models (the greek trirreme takes a toll of the rendering engine)