buffer overrun

A forum for discussing map making ideas and problems for the Myth series.
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A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

buffer overrun

Post by A-Red »

Not sure whether this should be here on in technical support. Move as necessary.

I was given an old level to complete by another mapmaker in the community who has since disappeared. When this map loads ingame, I get the following message:

"a buffer overrun has been detected which has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated."

Followed by a crash to the desktop, as you might expect.

I have no idea what this means. I've never seen anything like it before. Can anyone tell me what might be causing the issue?



One final note: when I got the level, it was crashing for a different reason (another hard crash to desktop). I looked through the map, and found some deleted monsters in TUNIs. Once those were fixed, The map almost loaded, but crashed back to the main menu. I determined this was the result of no map description string list being present, and fixed that. That's when the buffer overrun started. I assume that the issue was always there, and the other crash problems were keeping me from getting far enough for the buffer overrun to occur. But in case those fixes I made might be relevant, I'm letting them be known.

A-Red
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Fury IX
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Joined: Thu Oct 19, 2006 7:37 pm

Post by Fury IX »

doesnt crash loathing? even if you scroll around everywhere?
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

No, it's fine in Loathing.
Myrd
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Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Can you give me a link to where I can get the local so I may take a look at it?
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

ok, I'll try and upload something tomorrow and then send you a pm.
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