First of all, it's really great that mapmakers can set any level as the end of a scenario, so that there can be epilogue text. Thanks, dev guys!
I'd like to change it though, so it isn't just the M2 epilogue. Most importantly, I need to change the narration sound, or get rid of it entirely. Unlike an actual mesh though, you can't set that sound in the epilogue...can you? (EDIT: I guess I can just go into the sound tag and delete the sound file there. nm.)
Also, is it completely impossible to show postgame stats on a level thus marked? That's sort of sad, especially if it's a really big level and you have huge kill stats.
a couple of epilogue questions
- Orlando the Axe
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Re: a couple of epilogue questions
maybe you need a normal end to the last level followed by a special end of campaign 'level' that ends immediately with auto-victory that would play the narration or whatever is on the end of campaign level screen?A-Red wrote:Also, is it completely impossible to show postgame stats on a level thus marked? That's sort of sad, especially if it's a really big level and you have huge kill stats.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
Re: a couple of epilogue questions
Yep, I think it's a good idea. I thought about it once, when I was working on my campaign, though I abandoned this project at present.vinylrake wrote:maybe you need a normal end to the last level followed by a special end of campaign 'level' that ends immediately with auto-victory that would play the narration or whatever is on the end of campaign level screen?A-Red wrote:Also, is it completely impossible to show postgame stats on a level thus marked? That's sort of sad, especially if it's a really big level and you have huge kill stats.