Was wondering if it were possible to edit projectile sizes to reflect a modified object size? In this instance I have a unit that leaves part of itself after detonation, but it looks really weird because it doesn't reflect the new size of the object as edited in fear. Thanks, guys.
projectiles link to object tags just the same as units do. you can edit the scale of the projectiles in exactly the same way. i just recommend that you duplicate the objects your scaled projectiles will use in case other unscaled projectiles use the same object tags.