zach wrote:iron thats great that it gets rendered to 32bit i understand that but what you start with is still the end all end all 32bit rendered still ends up looking like garbage compared to what it could be so the system requirements have to be raised if the 38 people that still play this game don't have a good enough computer to run a game 10 years old then so be it. personally i could run this game in software just as good. Most computers have been replaced when high speed internet came out.
If I understand you correctly, this would require re-rendering _all_ of the sprite and texture graphics that the game uses in 32 bit form. We have none of Bungie's original textures or unit models. Even if we did we are not in a position, logistically or legally, to do the work and then start distributing a download of several hundred megabytes. If you really think anything like this will ever happen then I want some of what you're smoking
zach wrote:i know its possible to make this game look better so if it comes down to raising recommendations why cant there be some kinda selection in prefs like a performace mode that just cranks it up just incase someone plays with a computer from the 90's which isnt likely. Just trying to think outside the box. ( i know oak is not the best that can be done with this game)
A selection in prefs that "just cranks it up". Hmm, why didn't we think of that? Sure, we'll get right on it!
zach wrote:(i personally don't play this game for the graphics its all about the game play)
sadly a lot of people that look for a game to play its mostly comes down to graphics.
for this game to withstand more time we need a major overhaul or go open source which i dont think it gonna happen.
For new teenage players you're mostly right. For older gamers, less so. For Myth veterans, graphics is nice but like you yourself said, its all about the gameplay. People are still playing games like Go, Scrabble, Poker and Chess - Myth blows them away graphics-wise already.
In summary, we are doing what we can to improve things, and the detail layer feature is a big step towards making Myth look better. However, it will always be constrained by running off 8-bit textures and sprites and I'm sorry, there's really nothing that can or will be done to change that.