the only problem really is time... aom was started way back before limits in myth were changed it was a big conversion to get all the regular myth II units to work on one mesh... that worked but many many compromises and head aches... fortunately lamenting those for a while ... along with ChrisP's challenges in his plugs and wee ha iron and crew increased the limits thus made it possible to add all kinds of other units and features... right now aom has 64 different units 32 light and 32 dark... along with some things like catapults etc... as monster changing artifacts...
where the plug stands is needing some amber work on collections, fine tuning of attacks, scripting on a few solo maps and probably a re adjustment of the monster tags that were highly simplified to meet the old myth limits... Ie stl lists and body parts etc... combined to not crash the old engine.
anyway there is a good deal to be done... the animations are done except for a new orc I created to offset the warrior standard barer though that is easy just computer processing time... also some new combined animations with the various war machines for monster changing artifacts.
other than that an ambitious soul with about 80 hrs of work could finish it... lol.
if one does not learn from the failings of the past they are likely to suffer its return.
speaking of calvary, what kinds of calvary units do you have in this plugin, and would you be willing to let me use their sprites in a crusades mod I'm compiling? I need some horse archers to complete my unit lineup.
I love cavalry!
it plays differently though, that for sure.....
If for any reasons I take more than october to release the greek plugin I'll lend you the persian horse archers I did.
IF though I do release that before october you can use them from the plug anyways
hmm Cavalry is a strategic wee ha.... meaning fun and in aom will play a big role on the big maps especially since you can dismount from the horses....
so not only transport, they can come in handy as scouts etc.... Cavalry is good and fun end of story
any thing in aom is and will be open to use... just credit the right people...
if one does not learn from the failings of the past they are likely to suffer its return.