Now I can't wait for the Halo Anywhere, Unreal Anywhere, Quake VI Anywhere, Risk Anywhere and, uh, a few others in solo and team varieties. Oh, boy! Everybody tells me you're working on those while on "vacation."
Wait! I just had a real idea:
Fetchball Anywhere! No, yeah! It's the Fetchball gameplay, not just units. The objective is the same: put the ball in the goal. Think about this: Maybe it lays down a game and all of its chalk lines, just using the entire dimensions of any map. Desert, for instance. Goals are put at east/west sides, game starts mid, and goes from there. On any map. Or, just make a map pack of a few maps that it does work well on. I like the Anywhere angle, tho -- on any map.
Sure, on some maps it wouldn't be so great, and people wouldn't play it on those maps.
But on some maps it would work really well. A large-scale Fetchball game... I sorta want to play that. Especially given the possibility of incorporating Baak's Anywhere tagsets that already work well with the current Fetchball map. It would be low scoring, so possibly have 2 or so balls, or govern that by difficulty level. That'd be a great team dimension: keep track of two or more balls.
I can imagine DAnt either thinking, "Hmm, this could be really good on a few maps." Or else, "There goes Frum and his wild ideas again... he just doesn't
get it! What is he like? Hello, what's this next post..."
Dant, have you tried the current regular Fetchball with any of Baak's Anywhere tagsets? Some of 'em are pretty fun. Imagine Dorfball Anywhere (dorfball dorfs and balls) played on the current Fetchball map! (... or any map, for that matter).
Hey, I need to stop babbling.