ozone wrote:If you need help with models feel free to stop by udogs HL and PM me. If I'm around I'll be glad to help.
3DMF Files - How to transfer/convert them?
Re: helps....
Point wrote:ozone wrote:If you need help with models feel free to stop by udogs HL and PM me. If I'm around I'll be glad to help.
Ohhhh man... last post before Point's one was about year ago... heh
well
well didnt want to start a whole new topic when theres some good info here... viva la search word...
anyway any help importing these models i made would be appreciated...
anyway any help importing these models i made would be appreciated...
if one does not learn from the failings of the past they are likely to suffer its return.
Hmm. The one on the left seems feasible, but the right one.... nobody mentioned that your vertices that will grab the mesh have to correspond with the mesh points in loathing. Everything has to be modeled to scale. The round corners just simply wont work properly. You can make it kind of work, but it wont look as smooth as it does in your render.
Re: well evolution took place....
not sure if i can point mov files in forum but heres link...
http://hl.udogs.net/files/Uploads/%20Us ... tModel.mov
http://hl.udogs.net/files/Uploads/%20Us ... MLFort.mov
http://hl.udogs.net/files/Uploads/%20Us ... unker1.mov
Point wrote:well didnt want to start a whole new topic when theres some good info here... viva la search word...
anyway any help importing these models i made would be appreciated...
now the question is who will help me get it in myth...
http://hl.udogs.net/files/Uploads/%20Us ... tModel.mov
if one does not learn from the failings of the past they are likely to suffer its return.
still looking...
still looking for someone with some model importing skills to help me import these models..
anyone anyone anyone... Bueluer?
anyone anyone anyone... Bueluer?
if one does not learn from the failings of the past they are likely to suffer its return.
We tried Point. Your model program couldnt export in a format that Apathy will read. Which is exactly why all the model guides say you can only use two applications to create models for myth; the app Bungie used, called Formz, which is nowhere to be found, and the other is Meshwork. Every modeler I've ever met has used Meshwork.
If you can re-construct your models in Meshwork, I can get them into Myth for you.
If you can re-construct your models in Meshwork, I can get them into Myth for you.
I've heard of an app called 3DMF Optimizer that can supposedly open 3DMFs saved by other programs and make them compatible with Apathy. Have you guys tried that?
Download link (Mac Classic only):
http://www.pangeasoft.net/files/3dmfoptimizer4.bin
Download link (Mac Classic only):
http://www.pangeasoft.net/files/3dmfoptimizer4.bin
models..
I have made models in the past with the same program that Coldsteel imported into myth... its just a question of format and conversion....
I tried meshworks in sheepshaver it crashed each time and i had 3dmf optimizer on my old mac it doesnt work in my sheepshaver either.... i think missing or have jacked up the 3d plugins ie quictime.
I tried meshworks in sheepshaver it crashed each time and i had 3dmf optimizer on my old mac it doesnt work in my sheepshaver either.... i think missing or have jacked up the 3d plugins ie quictime.
if one does not learn from the failings of the past they are likely to suffer its return.
meshworks...
http://codenautics.com/meshwork/
I can open meshworks in osx though without quesa working right the import or export dont seem to work...
I can export from archicad in many formats then import into cinema 4d and export as 3dmf... 3dmf optimizer would be next if it worked on my mac then to meshworks... anyway the chain breaks down with no quick draw 3d on osx 10.5 and quesa not seeming to work...
the models split up and are low enough poly count... its a question of finding the best most compatible format...
I can open meshworks in osx though without quesa working right the import or export dont seem to work...
I can export from archicad in many formats then import into cinema 4d and export as 3dmf... 3dmf optimizer would be next if it worked on my mac then to meshworks... anyway the chain breaks down with no quick draw 3d on osx 10.5 and quesa not seeming to work...
the models split up and are low enough poly count... its a question of finding the best most compatible format...
if one does not learn from the failings of the past they are likely to suffer its return.
:) CP
I would be thats either wod or crest before i supplied them with the huey model... and new m60'svinylrake wrote:ok, so who is "Carl Norman"?
from the "made with meshworks" page:
"Carl Norman made this detailed M-60 for use with a Vietnam conversion of Myth II. He writes, "it is nice to be able to create detailed models like that quickly and easily.""
http://tain.totalcodex.net/forum/viewto ... 29b12439ac
if one does not learn from the failings of the past they are likely to suffer its return.