I re did the main menu screens with greek menus but I see myth uses only the 640 x 480 screens...although my monitor runs in a much higher resolution in the preferences...
any ideas why?
they do look crappy in low res...
also anybody knows who to ask permission to use some JINN models in a map?
couple of questions
- iron
- Site Admin
- Posts: 2006
- Joined: Thu Feb 26, 2004 1:21 am
- Location: diving out of the Sun at 10 o'clock high!
- Contact:
Myth could use a higher res, however the images you see on all the menus are bitmaps of fixed size. If they were scaled dynamically the result would be ugly blurriness. Thing is, if you were to, say, make the interface 1024x768, then all of the images for all of the menus would need to be redone.
Not only that, all of the dialog tags, which tell Myth where to place buttons, text boxes etc, would need to be redone too.
From a coding standpoint its pretty straightforward. The effort would be in creating all those images and resetting all those tags - its far from trivial.
Not only that, all of the dialog tags, which tell Myth where to place buttons, text boxes etc, would need to be redone too.
From a coding standpoint its pretty straightforward. The effort would be in creating all those images and resetting all those tags - its far from trivial.
different res...
those different screens are used if the preferences are set
to use them carlino....
maybe try the dont resize check button.... and u can pu
put a colored dot on each size just so you see that it does change.....
or at least I think it
does ...
to use them carlino....
maybe try the dont resize check button.... and u can pu
put a colored dot on each size just so you see that it does change.....
or at least I think it
does ...
if one does not learn from the failings of the past they are likely to suffer its return.
One thing I've always wanted is to create higher rez menus. Do we have textures and stuff to do so? If we do, I'll take the time to create them.iron wrote:Myth could use a higher res, however the images you see on all the menus are bitmaps of fixed size. If they were scaled dynamically the result would be ugly blurriness. Thing is, if you were to, say, make the interface 1024x768, then all of the images for all of the menus would need to be redone.
Not only that, all of the dialog tags, which tell Myth where to place buttons, text boxes etc, would need to be redone too.
From a coding standpoint its pretty straightforward. The effort would be in creating all those images and resetting all those tags - its far from trivial.