couple of questions

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carlinho
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couple of questions

Post by carlinho »

I re did the main menu screens with greek menus but I see myth uses only the 640 x 480 screens...although my monitor runs in a much higher resolution in the preferences...
any ideas why?
they do look crappy in low res...

also anybody knows who to ask permission to use some JINN models in a map?
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A-Red
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Post by A-Red »

I think the regular Soulblighter menu screen is still 640x480 too. Maybe it's just something about the way the game loads. I don't think there's a way around it though, or else we'd be seeing that old raven in higher res.
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iron
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Post by iron »

Myth could use a higher res, however the images you see on all the menus are bitmaps of fixed size. If they were scaled dynamically the result would be ugly blurriness. Thing is, if you were to, say, make the interface 1024x768, then all of the images for all of the menus would need to be redone.

Not only that, all of the dialog tags, which tell Myth where to place buttons, text boxes etc, would need to be redone too.

From a coding standpoint its pretty straightforward. The effort would be in creating all those images and resetting all those tags - its far from trivial.
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carlinho
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Post by carlinho »

the weird thing is in the large install there's a collection for 1024 x 768 and another for 800x 600 for all buttons, etc
I actually did the same replacing all sprites in the collections...but well I guess it's something they did but never applied to the final game... :cry:
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Point
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different res...

Post by Point »

those different screens are used if the preferences are set
to use them carlino....

maybe try the dont resize check button.... and u can pu

put a colored dot on each size just so you see that it does change.....

or at least I think it
does ...
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haravikk
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Post by haravikk »

I've noticed the other collections too, but never seen them used, at least on the Mac version. I have it set to not resize, but that just results in the menu occupying only the centre of my screen, with black bands around the edges.
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carlinho
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Post by carlinho »

yep, same thing on macs and pc's....
it's really weird....
maybe it's an interface thing, I'm not sure if it was like that always or if it is now that updates have been done...
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GodzFire
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Post by GodzFire »

iron wrote:Myth could use a higher res, however the images you see on all the menus are bitmaps of fixed size. If they were scaled dynamically the result would be ugly blurriness. Thing is, if you were to, say, make the interface 1024x768, then all of the images for all of the menus would need to be redone.

Not only that, all of the dialog tags, which tell Myth where to place buttons, text boxes etc, would need to be redone too.

From a coding standpoint its pretty straightforward. The effort would be in creating all those images and resetting all those tags - its far from trivial.
One thing I've always wanted is to create higher rez menus. Do we have textures and stuff to do so? If we do, I'll take the time to create them.
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