High res for WWII
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- Posts: 406
- Joined: Tue Apr 22, 2008 11:16 pm
Re: time to combine forces...
let me know if you want any of the poser models or props etc.... my myth time is pretty much non existant lately... maybe soon I will have a break...
PT
if one does not learn from the failings of the past they are likely to suffer its return.
that would be awesome!
I have just a few poser things in WWII that are totally inaccurate so anything you have that could help totally welcomed
even poser animated units!
with the library and the poser animated files, that would make renders really easy!!
of course I won't work on this for a while...but whenever I can finish this horrible scripting for the greek plug, I'll release it and start work on this funs stuff
I have just a few poser things in WWII that are totally inaccurate so anything you have that could help totally welcomed
even poser animated units!
with the library and the poser animated files, that would make renders really easy!!
of course I won't work on this for a while...but whenever I can finish this horrible scripting for the greek plug, I'll release it and start work on this funs stuff
Re: time to combine forces...
ok I think i gathered up the origional models and files... found all the charlies point reloaded vietnam ones also so updating those as well at the moment. then i will try to update the poser world war ii models to my current poser version....
we should set a standard format for the models and renders... let me know..
found the map photoshop files also for the world war two campaign maps so can update those for 1.7 as well Now i just need 400 hours of free time
we should set a standard format for the models and renders... let me know..
found the map photoshop files also for the world war two campaign maps so can update those for 1.7 as well Now i just need 400 hours of free time
Point wrote:
let me know if you want any of the poser models or props etc.... my myth time is pretty much non existant lately... maybe soon I will have a break...
PT
if one does not learn from the failings of the past they are likely to suffer its return.
Re: High res for WWII
Lol carlin dont make WW2 just play that new game. I have it to its awesome. I forgot what is was called.
Re: High res for WWII
germans paratrooping into the fight.... bottle caps ahoy...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: High res for WWII
http://hl.udogs.net/files/Uploads/%20Us ... eDuhoc.mov
http://hl.udogs.net/files/Uploads/%20Us ... eDuhoc.mov
models
http://hl.udogs.net/files/Uploads/%20Us ... eDuhoc.mov
models
if one does not learn from the failings of the past they are likely to suffer its return.
Re: High res for WWII
still working... updated the US equipment for models... not sure what I will end up doing with all this stuff though... up up and away... errr maybe geronimo...
if one does not learn from the failings of the past they are likely to suffer its return.
Warfare- Operation Overlord- Normandy 1944 -WWII- axis vs al
still going.... some renders from last week...
1944 Normandy HR-project - Carlinho
Warfare AvAWWII -tagset -PoinT
Operation Overlord -Map pack
1944 Normandy HR-project - Carlinho
Warfare AvAWWII -tagset -PoinT
Operation Overlord -Map pack
if one does not learn from the failings of the past they are likely to suffer its return.