Myth III Cmaps

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DarthRevan555
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Post by DarthRevan555 »

Yeah I remember I made a lil "Siege of Llancarfan" level, heavily modified and quite dissapointing but I had fun playing it and made me even more wanting to port the rest.

I remain determined to see this through.
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GizmoHB
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Post by GizmoHB »

yea for once I agree with Ren, well, almost, there are plenty of things you can do with 512ish triangles...

the problem with me giving you files is that this is something Ive spend a lot of time working on, and it was meant to be a really precise port, all the scenery is in the right place, high res units, optimised colormaps that work with mythIIs lighting system and everything up to my high standards, and I would really like to work on it myself (if I ever have the time to) but at the same time you seem motivated and excited and you should have the chance to make something great...

But I honestly think you don't seem to understand how much work this will really take, and basically make the same mistake as all of us have made many times (including myself, thats why the port isnt done)...

pick a map, any map of the solo campaign that isnt level 1 to 5 and Ill give you the mesh/colormap for you to work on (if I have it), see how much work it is, if youre still motivated after that 1 map (and I think the quality is decent), I'll be glad to give you the rest of the stuff i've done myself so far, since I just dont have the time to work on it myself right now...

as far as information on how to reconstruct colormaps and getting tags from m3 etc. I'll be glad to tell you all I know...

I hope thats fair enough...

...Giz
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Post by vinylrake »

GizmoHB wrote:as far as information on how to reconstruct colormaps and getting tags from m3 etc. I'll be glad to tell you all I know...

I hope thats fair enough...

...Giz
That's awfully reasonable and generous of you Giz.
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Killswitch
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Post by Killswitch »

To echo Giz, there's two sides to porting maps: the big, easy chunks and the various and sundry tiny details. For instance, getting a cmap and units placed doesn't take very long. It's getting the water masked properly and reacting/looking like it should. It's getting the scripting to trigger just right. It's getting the physics, projectiles, models, etc all working in unison.

To repeat myself, I would love to see M3 maps ported to M2, but just make sure you do it right or the whole "M3 ported to M2" thing will get a black eye. (And you'll get a reception like "Oh please, another M3 port?? ::groan::" )
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DarthRevan555
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Post by DarthRevan555 »

GizmoHB wrote: pick a map, any map of the solo campaign that isnt level 1 to 5 and Ill give you the mesh/colormap for you to work on (if I have it), see how much work it is, if youre still motivated after that 1 map (and I think the quality is decent), I'll be glad to give you the rest of the stuff i've done myself so far, since I just dont have the time to work on it myself right now...


...Giz
Siege of Llancarfan is one I would really have fun making.
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DarthRevan555
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Post by DarthRevan555 »

If not, Rod of Callieach
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Post by GodzFire »

2 of my favorite M3 maps.
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DarthRevan555
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Post by DarthRevan555 »

Alright, thanks to everyone for help and for the failed attempts of discouragement :O (jk :D)

I got my copy of Myth III back and now I've started extracted the hell out of it. I now have all the colormaps and other useful tags

I've also begun taking tutorials on how to properly animate so I'll be working on a Moagim and Oghre unit (unless someone beat me to it)
Jon God
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Post by Jon God »

Hey good luck on it, I'll be glad to see anything you come up with. :)
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DarthRevan555
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Post by DarthRevan555 »

Thx :) I kinda skipped ahead and started work on 3 of my fav levels :P Children of Bahl'al, Siege of Llancarfan & Rod of The Callieach. I'll prob post screens somewhere by end of week. I spent almost the whole day on them :O.

Demo TBA :O need testers!
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Post by Jon God »

DarthRevan555 wrote:Thx :) I kinda skipped ahead and started work on 3 of my fav levels :P Children of Bahl'al, Siege of Llancarfan & Rod of The Callieach. I'll prob post screens somewhere by end of week. I spent almost the whole day on them :O.

Demo TBA :O need testers!
I'll help if I can.
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Baron LeDant
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Post by Baron LeDant »

While I am pretty skeptical about this (would rather see the multiplayer m3 maps ported), I would happily test
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Jon God
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Post by Jon God »

Nice stuff, 'look forward to seeing more.
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Post by Graydon »

Bleh. Terrain looks worse than myth 1 with no graphics improvements. :(

This isn't going to meet gizmo's standards I don't think.

Yea, it's great to see myth 2 units on a somewhat familiar environment... but... I certainly wouldn't label that as 'port' quality.

Did you/Do you have any intentions on spending some quality time in photoshop making these meshes look beautiful like they do in myth 3?
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