SF2 -- public beta bug thread

Talk about anything here.
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

haha don't say that to Ozone, that's why he is shy to release!! :) I can assure you that what's coming is very very good :)
The Elfoid
Posts: 1014
Joined: Mon May 03, 2004 5:30 am
Location: Devon, England
Contact:

Post by The Elfoid »

ozone wrote:10 months later...

IM BACK!!!!!!!


:shock:
And after getting back into playing casually again, I felt I should finally stop by here. And I find out you've not finished the project yet Oz? I think I'm gonna have to punish you for this...
User avatar
Point
Posts: 1805
Joined: Mon Mar 22, 2004 12:58 pm

SF2

Post by Point »

finally started playing this ... some fun stuff I guess im real late to the table...

does from all sides lag anyone elses compueter... mac book pro with 2 gig of ram has issues playing that one for some reason... its acting like some of my old maps did with items with 16 views ie higher res scenery....


my tank got killed by a bunch of machette hacks..... um maybe not vs giant size or reduced damage ... :)

fun stuff and the maps look fantastic...

great job and keep up the great work...
if one does not learn from the failings of the past they are likely to suffer its return.
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

machette guys are actually sabotaging your tank! this is not a realism feature, its a fun feature as we call it. Or else tanks would be the ultimate unit with no weakness... :P
Post Reply