Post Something
-
- Posts: 406
- Joined: Tue Apr 22, 2008 11:16 pm
well they certainly ARE detail textures though in gray's screenshots, but ok good, we have been wanting to show some 1.7 screenshots and feature videos of our newer units.
Last i heard it was still ment to be private, but i hope that time is over.....it was well over a year ago.
expect some super peachie stuff soon!
Last i heard it was still ment to be private, but i hope that time is over.....it was well over a year ago.
expect some super peachie stuff soon!
Peach Out
Re: .
So posting images of detail textures is not right but posting the contents of the change log is? From what I've seen, it isn't so much that the 1.7 stuff is forbidden to be shown but rather not to reveal all of 1.7's secrets... yet.
As for your question ooga, those original models are gone. However who's to say they can't be obtained once again from whatever source they were once from.
As for your question ooga, those original models are gone. However who's to say they can't be obtained once again from whatever source they were once from.
I like everything except the part about "wait until....." I'd like to hear more!
Is it possible to use these texture overlays sparingly? I'm sure it is, that might be a stupid question- I'm just hoping they won't cause people to ignore the many details that make a quality colormap.
Now I'm sounding like a crotchety nostalgist.
Is it possible to use these texture overlays sparingly? I'm sure it is, that might be a stupid question- I'm just hoping they won't cause people to ignore the many details that make a quality colormap.
Now I'm sounding like a crotchety nostalgist.
Yes it is possible. Not everyone will be playing with the textures on, so the map has to look good without them as well.remedial wrote:Is it possible to use these texture overlays sparingly? I'm sure it is, that might be a stupid question- I'm just hoping they won't cause people to ignore the many details that make a quality colormap.
-
- Posts: 406
- Joined: Tue Apr 22, 2008 11:16 pm
- iron
- Site Admin
- Posts: 2006
- Joined: Thu Feb 26, 2004 1:21 am
- Location: diving out of the Sun at 10 o'clock high!
- Contact:
Myth v1.8 will use the Battle for Wesnoth engine. Cutting edge tiled hexagonal 2D graphics, enthralling turn-based combat system. Hell yeah.
Actually I was going to make a Fallen Lords campaign for Wesnoth, until I realized that units couldn't self-destruct with damaging effect to units within their radius. Hence, no wights.
Actually I was going to make a Fallen Lords campaign for Wesnoth, until I realized that units couldn't self-destruct with damaging effect to units within their radius. Hence, no wights.