Extracting M3 Scripting
Extracting M3 Scripting
Anyone know of a way to extract scripting out of a Myth 3 mesh?
- Killswitch
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This much I know: the M3 map format is very similar to the M2 map format. So much that Ballistic docs and/or Flying Flip docs say that in order to script M3 maps, you must use Loathing (as if it's a M2 map). So I'm guessing with a little ingenuity and some prying, you should be able to load the M3 map into Loathing. (You might have to create a bunch of placeholders though.)
Then once it's in Loathing, export the script.
Unless someone has a better approach.
Then once it's in Loathing, export the script.
Unless someone has a better approach.
yeah looks like it might not be quite as simple as I at least would like. here's some related comments from a discussion about scripting M3 maps from a familiar dead forum. ** I can't verify the accuracy as I haven't tried this**
http://mything.org/index.php?a=article- ... 0000002466
ps. And yes, I save almost +everything+.
http://mything.org/index.php?a=article- ... 0000002466
ps. And yes, I save almost +everything+.
Re: Extracting M3 Scripting
i wish i did, but no i dontPyro wrote:Anyone know of a way to extract scripting out of a Myth 3 mesh?
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