A forum for discussing map making ideas and problems for the Myth series.
Gleep
Posts: 291 Joined: Sun Aug 14, 2005 10:18 am
Post
by Gleep » Sat May 23, 2009 11:08 am
Ok so I was playing around with the projectile into unit feature. Am I missing something obvious? Created units just stand there. I want them to attack the opposing team immediately. If this isn't doable right now could there maybe be a change in fear to create a feature such as "attacks upon creation"?
Pyro
Bug Finder Extraordinaire
Posts: 4751 Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas
Post
by Pyro » Sat May 23, 2009 2:01 pm
You expect newly created units to read your mind? Use scripting to make them attack.
Gleep
Posts: 291 Joined: Sun Aug 14, 2005 10:18 am
Post
by Gleep » Sat May 23, 2009 2:22 pm
Yes I do! My script is already heavy!
Pyro
Bug Finder Extraordinaire
Posts: 4751 Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas
Post
by Pyro » Sat May 23, 2009 2:25 pm
Then give them higher distance values! (warning, activation, critical)
Gleep
Posts: 291 Joined: Sun Aug 14, 2005 10:18 am
Post
by Gleep » Sat May 23, 2009 2:36 pm
ok. will that work if they are facing away?
Pyro
Bug Finder Extraordinaire
Posts: 4751 Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas
Post
by Pyro » Sat May 23, 2009 4:02 pm
Myth isn't that advanced, the values work all around them, not just in front.
iron
Site Admin
Posts: 2006 Joined: Thu Feb 26, 2004 1:21 am
Location: diving out of the Sun at 10 o'clock high!
Contact:
Post
by iron » Sun May 24, 2009 6:08 pm
actually myth is that advanced. You can walk much closer to an idle enemy unit from behind before it will react.
. . . playing as long5hot on War Thunder
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
Post
by Zeph » Sun May 24, 2009 9:45 pm
Pyro wrote: Myth isn't that advanced, the values work all around them, not just in front.
Actually, no
I learned that from experience with the spider summoning unit in Heroes of haxors.