1. Regular myth net maps which means a new map made to be played with the myth units. The kind of map you would play in MWC. Those maps typically only take a few weeks to create and are very quick to test.
2. Highly modified tagsets/maps are maps that were meant to be played with the myth units, but have quite a bit of new elements to it. Examples of these would be Shiver's turn, Mazzarin's demise(could be a total conversion too), heroes of haxors and dorfball and fetchball. These usually take a few months to finish.
3. Mini campaigns are a set of small coops (1 to 5) that may or may not include many new units. They are still based off on the myth units. Good examples of this is Grave tidings, battle for urbarahz and many more. They take a few months to create and include lots of private testing.
4. Total conversion are huge plugins containing mostly new units to replace the myth universe. There used to be many total conversions in the past like leggo my myth, alien dark tide, ww2 etc. These days, the amount of total conversion is very small, I can only think of Quarantine:Deadfall and Special Forced 2 as the only new TC. These plugins usually take more than 1 year to finish mainly because of all the new maps and units.
5. Campaign are huge sets of level (5 to 999999) They have a completely new storyline, sometimes new units, lots of coop maps and may include some netmaps. These are the longest plugins to create and it is normal to take more than 2-3 years to finish one. Current examples of campaigns are The Wind Age, Fallen's vengeance.
What i'm trying to do here is to know what you guys are most excited about. Either it be lots of quick coop and modified maps/tagsets or huge projects. You may not agree, but myth will be coming to an end in the next few years (2-3 ?) and starting huge projects may OR MAY NOT(!) be the best way to help the game.
Zeph
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