ozone wrote:No not at all...not at all.. ONLY in a tie would the DEAD team lose
See to me that seems obvious. The score is tied and you're dead... why should you win?
Ill state how I think it should work one more time since maybe I havent made myself clear in my 3000 posts in this thread:
1. TIE WHEN GAME ENDs DUE to TIME LIMIT: the team that gets the tying pig in first wins. Pigs left on map do not get added to final score.
2. TIE WHEN GAME ENDs DUE to NO REMAINING STAMP TARGETS on MAP: Tie breaker goes to the team who got the tying PIG in first. NO pigs left to add to final score so this is moot.
***This next one is the one we have different opinion on****
3. TIE WHEN ONE TEAM KILLS OTHER TEAM BEFORE TIME LIMIT RUNS OUT: What usually happens here is one team has some # of PIGS in and is leading the game but they have no more PIGS to get in. The other team could have got some in but if they were to get all of their remaining pigs in their total would only be enough to tie which would put TIE BREAKER #2 into effect. Now if the team in the lead KILLS one more pig they win because the other team can no longer tie. If the time runs out they cant tie because remaining pigs on map dont count towards final score.
So with a game such as the film that started this thread...one team had 2 pigs in but no pigs left. The other team only has 2 pigs left and none in but if you think about it they have KILLED just as many of the other teams pigs as the other team ... SO basically they have kept just as many pigs SAFE at this moment in time and they have killed just as many targets as the other team. But see its its impossibel for them to win because they cant bring them to flag or it s a loss. They cant let time run out its a loss and now they cant kill the other team because its a loss.
Wow -- great debate. Love to see it. Reminds me of the good ol' days.
I've read through all of the above and my head is spinning, but here's my two cents on the subject:
I agree completely with ozone's points (1) and (2) listed here. Makes perfect sense to me and I agree "remaining targets" should be irrelevant to scoring (contrary to the Myth II Manuals original text) -- they're only relevant in that they give you the
possibility to get more targets to the flags. It's a trading gamble (and very cool imo on the maps which allow it).
Point (3) is definitely the tricky bit.
In my opinion Stampede is a different beast (pardon the pun) from other game types, although in my mind it is actually most similar to Assassin -- because you can have a varying # of targets from game to game depending on the map and trading.
I think the overall goal of Stampede should be:
get the most targets off the map. Period. Everything else is secondary.
Using Myrd's excellent Myth Rule:
Myrd wrote:A team should never be able to get ahead of another team by matching that team's score. It should only be able to do so by getting a higher score.
I think killing another team should
not allow a team to win a tie-breaker in Stampede. Otherwise it just digresses to Body Count.
Here's the example to elucidate my point (based on the current example):
Two team game, two pigs each team. Team A gets their two pigs off the map first. Team B can't be bothered to move their pigs so they camp them in a corner with some guards and hunt down Team A. They manage to kill Team A before time runs out. Team B wins. WTF? The game degrades to Camp & Kill.
In my opinion:
You MUST get more of your targets to the flags and/or kill enough of the enemy targets and/or delay the enemy (guard flags, attack/engage them) to prevent them from doing so before you. Otherwise it's just Body Count with targets as decoration.
Thus, I think in the example it should end as a tie, with the tie-breaker going to Team A -- because they got their final pig off the map first. Team B loses. That's life.
The name of the game is
Stampede! Get the targets off the map. If there is a tie, it goes to the team who got that final target off first. Same for teams and FFA.