- Fix the TFL version. At it stands, it's not even playable right now; crashes at load due to the following:
Code: Select all
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for collection definition 'chfp'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for object definition 'arot'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: monster definition postprocess failed on 'fir'bolg (flameless)'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for collection definition 'chfp'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: collection reference definition postprocess failed on 'fir'bolg (marshy night)'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'fir'Bolg (marshy night)'.
- Fix the issue of the camera pulling you away from your units near the end of the game.
- Fix some of the 'stupidity' of the units by using the extended monster flags.
- Get a nice DTex on it. *hint hint JG* One DTex map that works for about 5-6 different variations. Pretty good.
- Finally, depending on the interest, adding a Myth 2 variant (SB), which would include Bowmen, Myrks, Mauls, Stygian Knights, and Warlocks. So you would then have the following options:
- Across the Gjol v3 (Bushido)
- Across the Gjol v3 (Dark)
- Across the Gjol v3 (Fallen Lords)
- Across the Gjol v3 (Leggo)
- Across the Gjol v3 (Original)
- Across the Gjol v3 (Soulblighter)
- Across the Gjol v3 (Special Forces)