Help In Updating Across The Gjol (3)

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GodzFire
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Help In Updating Across The Gjol (3)

Post by GodzFire »

I was wondering if anyone would be interested in helping me fix up the classic map 'Across The Gjol 3'? I ask this because I've been playing it recently, and realized how much it could benefit even from a minor upgrade. I'm not planning much, just the following items:

- Fix the TFL version. At it stands, it's not even playable right now; crashes at load due to the following:

Code: Select all

Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for collection definition 'chfp'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for object definition 'arot'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: monster definition postprocess failed on 'fir'bolg (flameless)'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for collection definition 'chfp'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: collection reference definition postprocess failed on 'fir'bolg (marshy night)'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'fir'Bolg (marshy night)'.
- Fix up the terrain pass-ability on some of the hills. Right now there are areas that SHOULD be traverse-able that are not.

- Fix the issue of the camera pulling you away from your units near the end of the game.

- Fix some of the 'stupidity' of the units by using the extended monster flags.

- Get a nice DTex on it. *hint hint JG* One DTex map that works for about 5-6 different variations. Pretty good.

- Finally, depending on the interest, adding a Myth 2 variant (SB), which would include Bowmen, Myrks, Mauls, Stygian Knights, and Warlocks. So you would then have the following options:

- Across the Gjol v3 (Bushido)
- Across the Gjol v3 (Dark)
- Across the Gjol v3 (Fallen Lords)
- Across the Gjol v3 (Leggo)
- Across the Gjol v3 (Original)
- Across the Gjol v3 (Soulblighter)
- Across the Gjol v3 (Special Forces)
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Pyro
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Re: Help In Updating Across The Gjol (3)

Post by Pyro »

So much for never mapmaking again. Perhaps you should just let the author know about this as he might not even know about the issues you describe.
Myrd
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Re: Help In Updating Across The Gjol (3)

Post by Myrd »

GodzFire wrote: - Fix the TFL version. At it stands, it's not even playable right now; crashes at load due to the following: ...
Is this with vTFL on? Has it ever worked?
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Pyro
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Re: Help In Updating Across The Gjol (3)

Post by Pyro »

That map works with vTFL on, godzfire just forgot to try that.
Graydon
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Re: Help In Updating Across The Gjol (3)

Post by Graydon »

Original author was The Wolf. If I recall correctly, I made the pregame art and did a few subtle tweaks to the colourmap.
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vinylrake
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Re: Help In Updating Across The Gjol (3)

Post by vinylrake »

Graydon wrote:Original author was The Wolf. If I recall correctly, I made the pregame art and did a few subtle tweaks to the colourmap.
Interesting, I didn't know who the author was. Of course it was a little confusing with so many Ghol maps. I know of at least;

Across the Gjol
Across the Gjol (final)
Across the Gjol v3
Beyond the Gjol
Gjol - Deluxe (aka Across the Gjol - Deluxe)

So Wolf was the author of "Across the Gjol v3"?
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Pyro
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Re: Help In Updating Across The Gjol (3)

Post by Pyro »

The W0lf3
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Re: Help In Updating Across The Gjol (3)

Post by The W0lf3 »

Ahoy! a big thanks to anyone that helped make gjol 3! It was the first coop i worked on so its pretty buggy.. I was gonna update gjol 3 anyway but im horrible with fear so a joint effort would be cool.I will fix scripting and mabey add another wave or something. I think two waves sometimes trigger at once at the end, and after a final wave there is a ridiculousy long pause before soulblighter attacks. and dwarves like to run twoards enemies if they are on the hill sides and the dark version dose not end i hear..

and yes vtfl needs TFL checked to work.

The end of gjol 3 was always iffy to me. I wanted to show soulblighter finally arriving and forcing the player to realize a retreat (camera jerks away. dwarf says the line ''If we dont get moving that hoard'' from gonens bridge), meaning they held soulblighters armies off long enough for those zerks to kill the watcher ( the level lasted like 40 minutes anyway) and you and your vetted units then had to fight through the swamps to a group on the far right of map to win. There by using alot more of the map and showing grays editing of the water areas.

When the camera jerks off to face the swamp you units go that direction too usually because if anyone stays on the hill soulblighter will show no mercey ( well unless you heal him).
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Pyro
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Re: Help In Updating Across The Gjol (3)

Post by Pyro »

If you do update it, I suggest you don't make SB healable. I know he is like that in TFL, but he isn't in M2. That way people won't use it as a way to cheat or something. Also, in Fear's mesh tags, there is a checkbox that forces vTFL to be used. If you use this setting for the TFL mesh, it will automatically load it with vTFL. This is useful so people don't have it fail when they try to play it without vTFL.
The W0lf3
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Re: Help In Updating Across The Gjol (3)

Post by The W0lf3 »

Thank you i just used the tfl sb for the map so thats why he's healable, this was done in like 2004 or something so i didnt know much about using vtfl.
GodzFire
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Re: Help In Updating Across The Gjol (3)

Post by GodzFire »

Wolf, I think if you do decide to do some work on it, I'll be glad to help you with what I can.

Also, I bet we could get JG to do an awesome DTex for the map.
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Re: Help In Updating Across The Gjol (3)

Post by Jon God »

GodzFire wrote:Wolf, I think if you do decide to do some work on it, I'll be glad to help you with what I can.

Also, I bet we could get JG to do an awesome DTex for the map.
Don't assume. Maybe though.
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oogaBooga
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Re: Help In Updating Across The Gjol (3)

Post by oogaBooga »

My only complaint is that if you beat Dark it doesnt end. Me and three others beat Dark on legendary and it never ended...

Such a challenging and possible map!

-ooga
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GodzFire
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Re: Help In Updating Across The Gjol (3)

Post by GodzFire »

Well Wolf, if you are willing to do some updates, we'll be glad to help you. Here's the list to consider:

- Fix up the terrain pass-ability on some of the hills. Right now there are areas that SHOULD be traverse-able that are not

- Fix the issue of the camera pulling you away from your units near the end of the game

- Fix some of the 'stupidity' of the units by using the extended monster flags

- Get a nice DTex on it

- Fix Dark version's never ending-ending

- Activate checkbox that forces vTFL to be used on the Classic map in Fear

- Finally, depending on the interest, adding a Myth 2 variant (SB), which would include Bowmen, Myrks, Mauls, Stygian Knights, and Warlocks.
Last edited by GodzFire on Tue Jul 13, 2010 2:50 pm, edited 1 time in total.
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oogaBooga
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Re: Help In Updating Across The Gjol (3)

Post by oogaBooga »

Well godz I dont know that I want to be FORCED to use vTFL on dark, especially considering how classic of a map that is. Compatibility is awesome, but forcing vTFL like on some map packs can be kind of lame. (imo)
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