The 9 Vs The Fallen Lords Thread

A forum for discussing map making ideas and problems for the Myth series.
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GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

The 9 Vs The Fallen Lords Thread

Post by GodzFire »

Post your comments, suggestions, and found bugs here.
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: The 9 Vs The Fallen Lords Thread

Post by GodzFire »

- Default primary attacks for Avatara missile units shouldn't use mana
- Default primary attacks for Avatara missile units are a bit weak; can't even kill a ghol without at least 2 hits
- Default primary attacks for Avatara missile units shouldn't fly over enemy units heads
- Avatara missile units should autofire when enemy units are in range instead of sitting there until they are hit
- Avatara melee units should autoattack when enemy units are in range instead of sitting there until they are hit
- Cu-Roi's has a nonfunctioning taunt sequence
- Sometimes the Gryphon doesn't show up
- Sometimes the FG doesn't spawn
- When the FG dies and returns to Cu Roi, he loses all of his previous kills
- Certain sections of ground are inaccessible while other sections like steep mountain sides are
- Phexios's Word of Power randomly sometimes doesn't work
- Orange Mana Regen crystals hard to see on similarly colored terrain
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