This is most likely a stupid question...

Talk about anything here.
Post Reply
farmerluk
Posts: 38
Joined: Sat Aug 04, 2007 2:12 pm
Location: Fuengirola, Spain

This is most likely a stupid question...

Post by farmerluk »

Some plugins come with a .gor file, where does that go in Myth 2 (if it does go there).

I've seen them before in Myth TFL, hence my own confusion, and yes I'm aware this is an idiot question lol
If your clone kills you is it suicide?
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Re: This is most likely a stupid question...

Post by vinylrake »

.gor file are plugins for Myth 1 (The Fallen Lords), they don't work with Myth 2: Soulblighter.
Isolder
Posts: 282
Joined: Mon Oct 19, 2009 11:55 am

Re: This is most likely a stupid question...

Post by Isolder »

farmerluk wrote:Some plugins come with a .gor file, where does that go in Myth 2 (if it does go there).

I've seen them before in Myth TFL, hence my own confusion, and yes I'm aware this is an idiot question lol

http://tain.totalcodex.net/mythii - If you stick to this section of the web site you'll find the majority of Myth 2 compatible plugins.
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: This is most likely a stupid question...

Post by Pyro »

Only the Gor file for TFL cutscenes works with Myth 2 in the "cutscenes" folder and if you are playing The Fallen Levels.
farmerluk
Posts: 38
Joined: Sat Aug 04, 2007 2:12 pm
Location: Fuengirola, Spain

Re: This is most likely a stupid question...

Post by farmerluk »

Thanks everyone, what it was was that on GoC2, there are an additional 5 levels for TFL, but since I thought the download was only for Myth 2 I got confused with the GOR file.



On a side note for GoC2, it's started causing my myth to crash.
Here is the myth log:

2010-08-08 01:15:25
Myth II Build 356 running under Modern Windows 6.000000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1280 x 768, 16 bit
Starting mesh "|iGoC2|p: Hills of the Crow" with 1 plugin...
Group of Coops#2
Using 1.7.1 gameplay...
Myth Crashed (EXCEPTION_ACCESS_VIOLATION)
Attempting Stack Trace...
0 0x004bba4c _initialize_observer_for_new_map + 0x00d4 (myth2code\observer.c:252)
1 0x004b837f _initialize_myth_for_new_map + 0x01a1 (myth2code\myth.c:585)
2 0x00495d12 _begin_game + 0x003e (myth2code\main.c:1912)
3 0x00497fe3 _change_game_state + 0x04bd (myth2code\main.c:1623)
4 0x004990b1 _update_game_state + 0x000f (myth2code\main.c:1483)
5 0x00499158 _main + 0x0078 (myth2code\main.c:377)
6 0x004dc7ce _WinMain@16 + 0x0012 (myth2code\shell_windows.c:209)
7 0x00502edf _WinMainCRTStartup + 0x0051 (crt0.c:251)
8 0x7721d0e9 ? + 0x0000 (?:0)
9 0x778119bb ? + 0x0000 (?:0)
10 0x7781198e ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Aug 08 01.16.16 2010'
If your clone kills you is it suicide?
User avatar
Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
Contact:

Re: This is most likely a stupid question...

Post by Melekor »

That map (Hills of the Crow) appears to be corrupted. It also crashes Myth II 1.5.1, 1.6, 1.7. I tried testing 1.3.2 and 1.4.3 but the GoC maps don't even show up in the list.
Myrd
Site Admin
Posts: 4033
Joined: Fri Mar 19, 2004 10:17 pm

Re: This is most likely a stupid question...

Post by Myrd »

Thanks for the report, this will be fixed for 1.7.2.
Post Reply