Strange projectile problem

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iron
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Strange projectile problem

Post by iron »

Heh, I feel like a n00b all over again posting questions like this.

I have a mesh on which about 5 different types of projectiles are defined and strewn in various locations. When I look at it in Loathing I can see them all just fine.

When I open the map in Myth, though, not one projectile is visible. The shift-pagedown toggle confirms that projectile count is zero.

Anyone have any ideas what could be causing this?
...playing as long5hot on War Thunder
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carlinho
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Re: Strange projectile problem

Post by carlinho »

mmm that's weird

are the projectiles set to dormant at rest?
maybe they have expiration flags or do not promote into visible projectiles, and when the game starts they just disappear promoting into nothing at all

I would have them set as dormant at rest, and remain after detonation and see if that's the problem
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iron
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Re: Strange projectile problem

Post by iron »

They're just standard things like dwarf sats, ghol cleavers and mandrake roots :\
...playing as long5hot on War Thunder
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carlinho
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Re: Strange projectile problem

Post by carlinho »

are you using myth on a pc on vista or windows 7 ?

if that's so you need to run loathing as an administrator to make changes on your local folder...
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Re: Strange projectile problem

Post by iron »

Yes I am, but yes I am :) Its not a permissions problem.

I could always add "units" to my map that detonate immediately into the projectiles I want, but really seems like overkill.
...playing as long5hot on War Thunder
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carlinho
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Re: Strange projectile problem

Post by carlinho »

weird, because I just opened up loathing in my mac, placed in willow's creek some dwarves satchel charges, and opened the game, and voila, there they were....
so something's strange is happening to your local folder....
definitely must be some problem with permissions or a bad install...
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iron
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Re: Strange projectile problem

Post by iron »

Actually I can do the same. Its just a problem with this particular mesh.

*sigh*
...playing as long5hot on War Thunder
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iron
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Re: Strange projectile problem

Post by iron »

Found it. I had a few too many monsters (and a couple of projectiles) that detonated immediately on starting the level. Making half of them invisible & scripting them to "appear" 1 second after the start solves the problem - all my projectiles are present and accounted for :)
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carlinho
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Re: Strange projectile problem

Post by carlinho »

great!!
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