WW II 1944 Normandy -high res

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carlinho
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Re: WW II 1944 Normandy -high res

Post by carlinho »

kool
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Deqlyn
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Re: WW II 1944 Normandy -high res

Post by Deqlyn »

I should be clear in that I am only scripting and placing units. models cmap everything else im no pro. Not sure what the map wil look like when I get it but just wanted to clarify.
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Point
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Re: WW II 1944 Normandy -high res

Post by Point »

on the rusian front

"Dogs fighting against tanks
In 1941-1942 because of high deficiency of anti-tank means the Soviet army had been used for fighting against the German tanks more than 60 thousands dogs trained in accordance with the special program and equipped with fixed on back tarpaulin bag carrying 2-4 kgs of explosives with antenna type exploder. It was enough for antenna to touch a metal for explode. Dogs were trained to run rapidly under a tank from short distance, so it quickly came into the dead zone of tank’s machine gun. Machine gunner had not enough time to point and fire such small and quick target. The first battalion of dogs fighting against tanks was sent to front in July of 1941. During the war those dogs destroyed more than 300 fascist tanks. Just during the battle of Stalingrad special troops of the 62nd army under the command of major Kunin and senior lieutenant Shantsev hit and burnt the whole enemy\'s tank brigade – 63 tanks and 2 armoured cars. As far as army was supplied with anti-tank artillery necessity in dogs fighting against tanks was reducing, and in October of 1943 such troops were disband. Remained dogs were redirected for mine searching tasks."""
if one does not learn from the failings of the past they are likely to suffer its return.
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Point
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Re: WW II 1944 Normandy -high res

Post by Point »

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if one does not learn from the failings of the past they are likely to suffer its return.
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carlinho
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Re: WW II 1944 Normandy -high res

Post by carlinho »

ok, so I made an invisible plane drop weapons and grenade ammo
now all your soldiers start w/just a rifle, and need to p/u these drop/offs to get better weapons...
and Jon God did some insane dtextures for 1944 dday map

it might be ready for a second round of testing soon (couple of weeks)

zeph, point, deqlyn? vynil? jon? anyone willing to commit?
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vinylrake
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Re: WW II 1944 Normandy -high res

Post by vinylrake »

uif you just need someone to fill up a starting-position slot sure, but the high res units bring my computer to a screeching halt so I can't really do much in testing them - at least not in multiplayer mode.
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carlinho
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Re: WW II 1944 Normandy -high res

Post by carlinho »

aye! roger that....
well, you are the honorary member, the vip, you can be listed in the credits as moral support hehehe

zeph? point? jon? deqlyn ? any of the old dogs?

cheers!
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GodzFire
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Re: WW II 1944 Normandy -high res

Post by GodzFire »

It's mostly 'whoever is left' now in the Myth community :-/
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carlinho
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Re: WW II 1944 Normandy -high res

Post by carlinho »

haha absolutely

how about you!!!
are you interested?
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bigbro
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Re: WW II 1944 Normandy -high res

Post by bigbro »

Hey,
I'm definitely looking forward to this new plug, and I would be a committed beta tester if necessary.
Cheers,
bigbro

PS. are you also still working on the Greek plug ?
Jon God
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Re: WW II 1944 Normandy -high res

Post by Jon God »

I'm willing, I have more free time during the week than I do on the weekends at the moment, which can make it hard to get into test games.
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carlinho
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Re: WW II 1944 Normandy -high res

Post by carlinho »

awesome

jon & big bro confirmed, I might need some time to implement the feedback you gave me yesterday jon , as I don't have those models and would need to work them from scratch.
but anybody else interested let me know

cheers!
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Point
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Re: WW II 1944 Normandy -high res

Post by Point »

im in as you know.... i got bogged down in elements this weekend though my portion of 1944 is coming along well and warfare is doing is looking way better than I aniticipated when it was started 10 years ago.... :)

is this about right for 1944 Normandy HR-?

Goals for Final:
Maps:
1944-Carentan
1944-Normandy
1944-Fuel Depot
1944-Willow Creek
1944-At All Costs (Saving Pvt. Ryan)

Tags:
US-soldier
-Garand
-Thompson
-30 calibur mg.
-Flamethrower
-Bazooka
US-tank
US-Howitzer
German-Wiermacht
-KAR98
-Mp40
-MG42 (mg34)
-Flammenwerfer
-panzerfuast
German-Panzer
German-Hpak
if one does not learn from the failings of the past they are likely to suffer its return.
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carlinho
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Re: WW II 1944 Normandy -high res

Post by carlinho »

well, definitely:

1944-Carentan
1944-Normandy

then
1944-At All Costs (Saving Pvt. Ryan)

haven't seen it, shoot it over!!!

and :
1944-Fuel Depot
has not been very well treated in the critics on the tain, so not sure I want to include it.

1944-Willow Creek
nah...that map sucks

as for units:

Tags:
US-soldier
-Garand
-Thompson
-30 calibur mg.
-Flamethrower
-Bazooka

definitely these above

US-tank
US-Howitzer

haven't seen this, so far I have the russian tank only

German-Wiermacht
-KAR98
-Mp40
-MG42 (mg34)
-Flammenwerfer
-panzerfuast
German-Panzer
German-Hpak

all this yes
+ a medic I need to do
+ a explosive specialist I need to do
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Point
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Re: WW II 1944 Normandy -high res

Post by Point »

medic I have for us... though never got to modeling and rendering the german version... Have a doctor for allies and nurse for germans in low res...

hpak and 88 I have for germans... (with gun crews) I have the US howitzer wwii though havent added the gun crew... though thats easy enough since i have the poses...

tanks... Fireflys is good to go...need to replace the pieces and chunks from the old dying sherman then its battle ready... and I'm just about there with the tiger I still need to seperate out the track parts so i can animate them..

Shaving pvt ryan... I added models... still need to adjust color map to meet the models other than that and maybe added some more specific models its looks promising... I have been testing Warfare on pointe du hoc... so far so good.. Though really missing the bunkers... :) I can reconfigure them in meshworks if someone can import them that would be golden..... I also have a bridge model for Saving pvt ryan... though not texture pinned yet...

i actually played some myth online yesterday in a cwr fest.... so im a behind on getting the things i wanted to upload ready... by the weekend should be good to go...
if one does not learn from the failings of the past they are likely to suffer its return.
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