![Image](http://i56.photobucket.com/albums/g186/LegacyTyphoon/Picture1-46.png)
Dtexes on
![Image](http://i56.photobucket.com/albums/g186/LegacyTyphoon/Picture2-18.png)
Dtexes off
In the legacy path, color arrays are disabled while drawing the mesh, since the mesh doesn't need per-vertex color. Not being aware of the above, I assumed the current color would be white since that is the default and the code never changes the current color. It /usually/ works too, which is why it passed light testing.Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes.
Is there a good way to reproduce this consistently? I tried a couple of times, but couldn't get the result you saw. Do you remember if anyone dropped in the previous game?bigbro wrote:- I played a few games as host, then put myself as observer for one. When I unchecked observer when the game ended, I couldn't see myself in the game room. Another player told me he could see me. When I typed something it didn't display my screen name but some weird stuff instead. I didn't try to launch the game though (screenshot below).
No need, the problem has been found and fixed (see above). Thanks for your help :)Grayswandir wrote:Do you still want my system specs?
As for updating, I think I've pushed it as far as it will let me go without upgrading hardware.