Scoring Non-Standard Gametypes

A forum for discussing map making ideas and problems for the Myth series.
Post Reply
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Scoring Non-Standard Gametypes

Post by vinylrake »

Does anyone know how non-standard gametypes (fetchball, ghol rugby) do scoring?

do they do something like use the assassin gametype and lower the health of one of the opposing team's player to 0 everytime the script detects a 'goal'? - i have no idea how they do it, that was just off the top of my head.

also, i KNOW i could read the scripts, i am not asking anyone to research this for me, i was just wondering and thought someone might know off the top of your head.
Jon God
Posts: 1641
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: Scoring Non-Standard Gametypes

Post by Jon God »

I am actually curious, myself, but a little busy to pull the plugins apart and check.
Image
Image
PSN: Jon_God
XBL: J0N GOD
Post Reply