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# Artifact Projectiles (window)
* Projectile - This pop-up allows you to select the projectile that represents this artifact, not the projectile its attack might generate. Actually, this is unused by Myth. ""
is this still unused ... can it be used to specify the ammunition needed for the artifacts attack overide? I thought it was used to specify the projectile that was dropped upon death or shift i.
# Artifact Projectiles (window)
# Artifact Projectiles (window)
if one does not learn from the failings of the past they are likely to suffer its return.
Re: # Artifact Projectiles (window)
in a related situation....
maybe I'm doing this wrong though in a monster switch ... the new monster uses a different ammunition... though the unit can select the new ammuntion item to pick up... the pick up doesnt seem to add to to the changed monsters ammunition count
any ideas why it wouldnt ?
maybe I'm doing this wrong though in a monster switch ... the new monster uses a different ammunition... though the unit can select the new ammuntion item to pick up... the pick up doesnt seem to add to to the changed monsters ammunition count
any ideas why it wouldnt ?
if one does not learn from the failings of the past they are likely to suffer its return.
Re: # Artifact Projectiles (window)
A monster swap isn't exactly a completely different unit. If the base monster has ammo, that is transfered to the new one. I don't think the new monster can have a unique ammo that the base monster does not have.