The AWESOMENESS Of Detail Textures Thread

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carlinho
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Re: The AWESOMENESS Of Detail Textures Thread

Post by carlinho »

well, you named it, it's awesomeness !

unfortunately there's a big temptation to simplify the color maps, as the dtextures do it for you....
it happened to me...hehe

but it awesome!!!!!

railway without dtexturing:

Image

with dtexturing:
Image

DDAY beach without dtext
Image

with dtext:
Image

ruins in saving private ryans point's map without dtext:
Image

with dtext:
Image

carentan without dtext:
Image

with:
Image
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ozone
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Re: The AWESOMENESS Of Detail Textures Thread

Post by ozone »

Image

Image
do it.
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juliocpaes
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Re: The AWESOMENESS Of Detail Textures Thread

Post by juliocpaes »

Carlinhos,

I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again? :o
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normandy 1944.JPG
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juliocpaes
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Re: The AWESOMENESS Of Detail Textures Thread

Post by juliocpaes »

juliocpaes wrote:Carlinhos,

I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again? :o
Carlinhos,

sorry, I sent a very big file, please lower the cursor has the error message win.rar
:?
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Pyro
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Re: The AWESOMENESS Of Detail Textures Thread

Post by Pyro »

Download it again. That picture shows that the file was 100 KB file and I don't think that is the complete file.
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carlinho
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Re: The AWESOMENESS Of Detail Textures Thread

Post by carlinho »

ah, yeah, it's version 1.7d File Size:119.7 MB
I'll send you a Pm
and, uh...sorry for ruining your post Pyro...sigh
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Point
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Re: The AWESOMENESS Of Detail Textures Thread

Post by Point »

without detail textures ... with detail textures after ten minutes in oak... (create detail map from terrain map)

Image


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Graydon
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Re: The AWESOMENESS Of Detail Textures Thread

Post by Graydon »

Nice use of coloured dtex there. Really makes the grass pop!
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DarthRevan555
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Re: The AWESOMENESS Of Detail Textures Thread

Post by DarthRevan555 »

Just to bump this because I love Dtex, also as a reply to Godzfire's initial post, This is updated Myth III Stills using detail textures I created, I kept the M3 textures ported by JG and one of his rock textures but the rest are made by myself, have a look at what Myth III looks like now.

http://s660.photobucket.com/albums/uu32 ... =slideshow
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DarthRevan555
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Re: The AWESOMENESS Of Detail Textures Thread

Post by DarthRevan555 »

The stills are from Rod of The Callieach, Siege of Llancarfan, Defense of Yursgrad, The Nest, Journey to Llancarfan and The Pack-Mage
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Jon God
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Re: The AWESOMENESS Of Detail Textures Thread

Post by Jon God »

Purdy, though I do still see a seam or two.
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Olong2
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Re: The AWESOMENESS Of Detail Textures Thread

Post by Olong2 »

Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.

Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.

I have since uploaded the "Chimera Trees" plug-in to The Tain.

Looking forward to your completed works, Mr. God.
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Re: The AWESOMENESS Of Detail Textures Thread

Post by Jon God »

Olong2 wrote:Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.

Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.

I have since uploaded the "Chimera Trees" plug-in to The Tain.

Looking forward to your completed works, Mr. God.
Thanks! I have another beta in the pipes, but I don't have a working computer right now, so it's kinda hard to work on it. ;)

I will hopefully have a new one at some point.
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Olong2
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Re: The AWESOMENESS Of Detail Textures Thread

Post by Olong2 »

Jon God wrote:I will hopefully have a new one at some point.
Are we near to "some point" yet? ;)
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