Warfare Axis Vs. Allies for Myth 1.72 WAVA
Warfare Axis Vs. Allies for Myth 1.72 WAVA
if one does not learn from the failings of the past they are likely to suffer its return.
Warfare Axis Vs. Allies for Myth 1.72 WAVA
Warfare Axis Vs. Allies for Myth 1.72 WAVA
THE READ ME NOTES: --->>
http://hl.udogs.net/files/Uploads/%20Us ... eadMe.html
NOTE: THIS WILL ONLY WORK WITH myth II version 1.72 or newer...
unit sequences will bug out on 1.71 or older.
DOWNLOAD BETA Tagset Link --->> http://hl.udogs.net/files/Uploads/%20Us ... areTagset/
DOWNLOAD ALPHA test Maps Link --->>
http://hl.udogs.net/files/Uploads/%20Us ... ps%20Beta/
DOWNLOAD OPERATION OVERLORD CAMPAIGN ---->> T.B.A.
THE READ ME NOTES: --->>
http://hl.udogs.net/files/Uploads/%20Us ... eadMe.html
NOTE: THIS WILL ONLY WORK WITH myth II version 1.72 or newer...
unit sequences will bug out on 1.71 or older.
DOWNLOAD BETA Tagset Link --->> http://hl.udogs.net/files/Uploads/%20Us ... areTagset/
DOWNLOAD ALPHA test Maps Link --->>
http://hl.udogs.net/files/Uploads/%20Us ... ps%20Beta/
DOWNLOAD OPERATION OVERLORD CAMPAIGN ---->> T.B.A.
Last edited by Point on Mon Jul 25, 2011 11:04 am, edited 1 time in total.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
Once Again command the armies of light and dark in a struggle to rule the lands of myth ... choose your weapons...
Last edited by Point on Fri Mar 04, 2011 2:44 am, edited 1 time in total.
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
...as soon as a new beta is posted...Point wrote:...Once Again command the armies of light and dark in a struggle to rule the lands of myth ...
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
wait for it wait for it..... wait ... wait ok this waiting sucks...
Look for a public beta this weekend for the tagset and some tester maps..
Look for a public beta this weekend for the tagset and some tester maps..
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
still a lot of refinements to go though testing is now open to anyone that wants to try and help improve things... links above..
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
if your on 6-08-11 version mac and pc patches were having some issues with plug naming .. if you download the plug or patch on a mac delete the _ space at the front of the plug name manually then man and pc's can play together...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
http://hl.udogs.net/files/Uploads/%20Us ... areTagset/ this is the 6-10-11 version we had been playing
with fury's ix heros remembered v.13 maps...
http://hl.udogs.net/files/Uploads/%20Us ... ps%20Beta/
with fury's ix heros remembered v.13 maps...
http://hl.udogs.net/files/Uploads/%20Us ... ps%20Beta/
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
get in the fight ARMY peeps...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
any thoughts before i post a new update?
bugs notes things needed? etc...
bugs notes things needed? etc...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
Not sure if I had tried this before, but I'm downloading and I'm gonna check it out. If I can form any coherent opinions I'll post about it
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
Some of this stuff I think is good: I like the actual graphics of the units and especially the tanks. I like the look of the wAvA tanks more then any other Myth tanks I've seen. I also like the idea of having prone crouch and standing positions. From what I've seen of the maps they also seem pretty interesting.
Some of the problems: Some of the graphics seem to have light pixels on the edges (for instance the halftrack and jeep) that could be improved. Compare those to the edges of the "Tank Destoryer - Achilies" which is done good. Also there seems to be a strange group of white pixels below the unit rings, and below other units.
Can the vehicle shadows be made any bigger or darker, to possibly lessen the "floating vehicle" look that happens sometimes.
Like I said I like the crouch and prone modes. But the current system seems overly complicated. I think for every character they should simply have 3 modes: standing (running/fast walk, very visible (can be seen by enemy units from farther way)) crouching (slower but less visible (enemy must be closer in distance to see you) prone (quite slow, even less visible (enemy has to be very close to see you, except each fire reveals your location briefly)) It might be a myth engine limitation but I think it would be cool to control a units speed by double clicking on the ground. So you want a solider to get somewhere quicker just double click for running and get a burst of speed for a time.
The unit buy system seems overly complicated and buggy at times (I had enough points to get an item but it would not add) I think the numbers should be simplified.
The transition animation for crouching and going prone seems too fast, it should take a little time to change positions.
The sound and visuals for mortar explosion seem pretty weak. Grenade damage seems off (i would expect a grenade going off right next to a character to cause more then orange damage)
Scale of rifle propelled grenade seems off (too large)
Well I guess that's about all I got right now. Really what I'd like to see is AvA with a simple crouch and prone function mapped to the i key and which also affects your units visibility.
Some of the problems: Some of the graphics seem to have light pixels on the edges (for instance the halftrack and jeep) that could be improved. Compare those to the edges of the "Tank Destoryer - Achilies" which is done good. Also there seems to be a strange group of white pixels below the unit rings, and below other units.
Can the vehicle shadows be made any bigger or darker, to possibly lessen the "floating vehicle" look that happens sometimes.
Like I said I like the crouch and prone modes. But the current system seems overly complicated. I think for every character they should simply have 3 modes: standing (running/fast walk, very visible (can be seen by enemy units from farther way)) crouching (slower but less visible (enemy must be closer in distance to see you) prone (quite slow, even less visible (enemy has to be very close to see you, except each fire reveals your location briefly)) It might be a myth engine limitation but I think it would be cool to control a units speed by double clicking on the ground. So you want a solider to get somewhere quicker just double click for running and get a burst of speed for a time.
The unit buy system seems overly complicated and buggy at times (I had enough points to get an item but it would not add) I think the numbers should be simplified.
The transition animation for crouching and going prone seems too fast, it should take a little time to change positions.
The sound and visuals for mortar explosion seem pretty weak. Grenade damage seems off (i would expect a grenade going off right next to a character to cause more then orange damage)
Scale of rifle propelled grenade seems off (too large)
Well I guess that's about all I got right now. Really what I'd like to see is AvA with a simple crouch and prone function mapped to the i key and which also affects your units visibility.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
thanks for the input... pm'd you info .... see you in the game
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
still traveling... be back for the new yar!!!
if one does not learn from the failings of the past they are likely to suffer its return.
Re: Warfare Axis Vs. Allies for Myth 1.72 WAVA
Testing Forgotten Heroes Remembered for WAVA tagset... Join the fight...
21 level coop campaign...
---wAvA-HerosRemembered-v1--- by Fury IX
works with Warfare Axis vs. Allies tagset by Point
Requires Myth version 1.72 and wAvA tagset to play.
with edited maps from Bungie, Kakel, Jinn, Chimera, Midnight, Battlenipple. and others. Detail textures by Jon God and others.
Map:
CoOp Scripting:
Requires Myth version 1.72 and wAvA tagset to play.
Heros-
00IX-Rurik's Field -Bungies trainingMap- FuRy ix
01IX-Heaven Torn Asunder -Fury-Kakel
02IX-Dust of Paradise -Fury-Jega
03IX-The Garden of unearthly delights -Fury-Jinn
04IX-Lick of Carnivorous Winds -Fury-Chimera
05IX-Scattered Sticks -unknown soldier
06IX-H-Hour -unknown soldier
07IX-Battle of the Hedgegrows -unknown soldier
08IX-The Cloudspine -Fury -bungie
09IX-Slaughter in the Sands -Jungle FortsFury-BattleNipple
10IX-To Save a Skirt -BattleNipple Acid Baths
11IX-A Fortress Stands -Fortress 666 -Fury/ BattleNipple
12IX-Palace of Fallen Majesty -Fury
13IX-Battle for Fort Crondore -Fury -BattleNipple
14IX-Land of No Return -Fury/Midnight
15IX-Thirteen Autumns -Fury
16ix-Once upon an Atrocity --Light FortressFury
17ix-A journey into darkness- --Swamp Fury
18ix-Thyrmir's Gorge -Fury/Bungie
19ix-Depression and Anguish- -chimera The Healer -Fury
20ix-Demons of thorn Castle -dark fort -Fury
21ix-BloodArena -Fury-Mauglir
21 level coop campaign...
---wAvA-HerosRemembered-v1--- by Fury IX
works with Warfare Axis vs. Allies tagset by Point
Requires Myth version 1.72 and wAvA tagset to play.
with edited maps from Bungie, Kakel, Jinn, Chimera, Midnight, Battlenipple. and others. Detail textures by Jon God and others.
Map:
CoOp Scripting:
Requires Myth version 1.72 and wAvA tagset to play.
Heros-
00IX-Rurik's Field -Bungies trainingMap- FuRy ix
01IX-Heaven Torn Asunder -Fury-Kakel
02IX-Dust of Paradise -Fury-Jega
03IX-The Garden of unearthly delights -Fury-Jinn
04IX-Lick of Carnivorous Winds -Fury-Chimera
05IX-Scattered Sticks -unknown soldier
06IX-H-Hour -unknown soldier
07IX-Battle of the Hedgegrows -unknown soldier
08IX-The Cloudspine -Fury -bungie
09IX-Slaughter in the Sands -Jungle FortsFury-BattleNipple
10IX-To Save a Skirt -BattleNipple Acid Baths
11IX-A Fortress Stands -Fortress 666 -Fury/ BattleNipple
12IX-Palace of Fallen Majesty -Fury
13IX-Battle for Fort Crondore -Fury -BattleNipple
14IX-Land of No Return -Fury/Midnight
15IX-Thirteen Autumns -Fury
16ix-Once upon an Atrocity --Light FortressFury
17ix-A journey into darkness- --Swamp Fury
18ix-Thyrmir's Gorge -Fury/Bungie
19ix-Depression and Anguish- -chimera The Healer -Fury
20ix-Demons of thorn Castle -dark fort -Fury
21ix-BloodArena -Fury-Mauglir
if one does not learn from the failings of the past they are likely to suffer its return.