I'm running Myth II 1.7.2 on my Macbook Pro - whenever I want to host a network game- after the map loads the game jumps straight back into main menu. Why?
Second question i had a while ago was, is there a map where u can play Balor in multiplayer?
Can't host network - game exits back into main menu
Can't host network - game exits back into main menu
Thank you all for keeping one of the greatest Mac games ever created, alive.
Re: Can't host network - game exits back into main menu
Please post the contents of your myth_log.txt file that's in the M2 folder. That way we can see what is happening.
Re: Can't host network - game exits back into main menu
there is at least one, i've played it several times, but i can't for the life of me remember it's name.
Re: Can't host network - game exits back into main menu
please try to find out, I would LOVE to play Balor - the one from TFL where he's in his iron suit and makes hell rain on youvinylrake wrote:there is at least one, i've played it several times, but i can't for the life of me remember it's name.
Thank you all for keeping one of the greatest Mac games ever created, alive.
Re: Can't host network - game exits back into main menu
2011-07-08 03:30:28GodzFire wrote:Please post the contents of your myth_log.txt file that's in the M2 folder. That way we can see what is happening.
Myth II 32-Bit |iUniversal|p Build 374 running under MacOS 1070 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Error: File system Read in /Myth/Myth2Code/tag_files/tag_files.c, line #2663: couldn't read #1024 bytes from offset #64 in local tag ':Macintosh HD:Users:ppp:Games:Myth II Soulblighter:local:meshes:new mesh'
Error: File system Read in /Myth/Myth2Code/tag_files/tag_files.c, line #1216: single_file_read() failed in tag_file_read()
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
NVIDIA GeForce 9600M GT OpenGL Engine | NVIDIA Corporation | OpenGL 2.1
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Error: File system Read in /Myth/Myth2Code/tag_files/tag_files.c, line #2663: couldn't read #1024 bytes from offset #64 in local tag ':Macintosh HD:Users:ppp:Games:Myth II Soulblighter:local:meshes:new mesh'
Error: File system Read in /Myth/Myth2Code/tag_files/tag_files.c, line #1216: single_file_read() failed in tag_file_read()
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 2560 x 1440 (VSync ON)
Starting mesh "UTBx Desert (Soulblighter's Revenge)" with 1 plugin...
Magma - UTB Expansion Pack
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for monster definition 'fogk'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'Forest Giant keep'.
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 2560 x 1440 (VSync ON)
Starting mesh "UTBx Desert (Soulblighter's Revenge)" with 1 plugin...
Magma - UTB Expansion Pack
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for monster definition 'fogk'.
Error: File system Open in /Myth/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'Forest Giant keep'.
Warning: Unable to find cutscene 'prologue.mov'.
Closing Myth.
Thank you all for keeping one of the greatest Mac games ever created, alive.
Re: Can't host network - game exits back into main menu
There is Wars of Reckoning. It is meant to be played with lots of people though. There is also some multiplayer map in Shiver's Turn with Balor in one of the teams.
Re: Can't host network - game exits back into main menu
Enable vTFL for that map you tried to run but didn't load.